Esempio n. 1
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 /**
  * Usually, adding an animation set is done when creating custom behaviours.
  *   Adding one will check whether the key does not exist, and fail otherwise.
  */
 public void AddAnimationSet(string key, Types.AnimationSet animation)
 {
     if (animations.ContainsKey(key))
     {
         throw new Types.Exception("AnimationSet key already in use: " + key);
     }
     else
     {
         animations.Add(key, animation.Clone());
     }
 }
Esempio n. 2
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 /**
  * In contrast to AddAnimationSet, this method replaces an existing animation set
  *   in the middle of an execution of all the present behaviours. This method will check
  *   whether the animation exists beforehand, and fail otherwise.
  *
  * This is intentional to prevent any accident creating new animations when it was not intended.
  */
 public void ReplaceAnimationSet(string key, Types.AnimationSet animation)
 {
     if (animations.ContainsKey(key))
     {
         throw new Types.Exception("AnimationSet key does not exist: " + key);
     }
     else
     {
         animations[key] = animation.Clone();
         if (key == animationKey)
         {
             SetCurrentAnimation();
         }
     }
 }