public override void Deserialize(IDataReader reader)
 {
     var limit = reader.ReadUShort();
     startedAchievements = new Types.Achievement[limit];
     for (int i = 0; i < limit; i++)
     {
          startedAchievements[i] = new Types.Achievement();
          startedAchievements[i].Deserialize(reader);
     }
     limit = reader.ReadUShort();
     finishedAchievements = new Types.Achievement[limit];
     for (int i = 0; i < limit; i++)
     {
          finishedAchievements[i] = new Types.Achievement();
          finishedAchievements[i].Deserialize(reader);
     }
 }
Esempio n. 2
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 public override void Deserialize(IDataReader reader)
 {
     var limit = (ushort)reader.ReadUShort();
     startedAchievements = new Types.Achievement[limit];
     for (int i = 0; i < limit; i++)
     {
          startedAchievements[i] = new Types.Achievement();
          startedAchievements[i].Deserialize(reader);
     }
     limit = (ushort)reader.ReadUShort();
     finishedAchievements = new Types.Achievement[limit];
     for (int i = 0; i < limit; i++)
     {
          finishedAchievements[i] = new Types.Achievement();
          finishedAchievements[i].Deserialize(reader);
     }
 }
Esempio n. 3
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        public override void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();
            var startedAchievements_ = new Types.Achievement[limit];

            for (int i = 0; i < limit; i++)
            {
                startedAchievements_[i] = Types.ProtocolTypeManager.GetInstance <Types.Achievement>(reader.ReadShort());
                startedAchievements_[i].Deserialize(reader);
            }
            startedAchievements = startedAchievements_;
            limit = reader.ReadUShort();
            var finishedAchievementsIds_ = new short[limit];

            for (int i = 0; i < limit; i++)
            {
                finishedAchievementsIds_[i] = reader.ReadShort();
            }
            finishedAchievementsIds = finishedAchievementsIds_;
        }
Esempio n. 4
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        public override void Deserialize(IDataReader reader)
        {
            var limit = reader.ReadUShort();
            var startedAchievements_ = new Types.Achievement[limit];

            for (int i = 0; i < limit; i++)
            {
                startedAchievements_[i] = new Types.Achievement();
                startedAchievements_[i].Deserialize(reader);
            }
            startedAchievements = startedAchievements_;
            limit = reader.ReadUShort();
            var finishedAchievements_ = new Types.Achievement[limit];

            for (int i = 0; i < limit; i++)
            {
                finishedAchievements_[i] = new Types.Achievement();
                finishedAchievements_[i].Deserialize(reader);
            }
            finishedAchievements = finishedAchievements_;
        }
Esempio n. 5
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 public override void Deserialize(ICustomDataInput reader)
 {
     achievement = new Types.Achievement();
     achievement.Deserialize(reader);
 }
Esempio n. 6
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 public AchievementDetailsMessage(Types.Achievement achievement)
 {
     this.achievement = achievement;
 }
 public override void Deserialize(IDataReader reader)
 {
     achievement = new Types.Achievement();
     achievement.Deserialize(reader);
 }
 public AchievementUpdateMessage(Types.Achievement achievement)
 {
     this.achievement = achievement;
 }
 public override void Deserialize(IDataReader reader)
 {
     achievement = new Types.Achievement();
     achievement.Deserialize(reader);
 }
 public AchievementDetailsMessage(Types.Achievement achievement)
 {
     this.achievement = achievement;
 }
 public AchievementUpdateMessage(Types.Achievement achievement)
 {
     this.achievement = achievement;
 }