Esempio n. 1
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        public void SetAbilityScore(Types.Ability ability, int score)
        {
            switch (ability)
            {
            case Types.Ability.Strength:
                Strength = score;
                break;

            case Types.Ability.Dexterity:
                Dexterity = score;
                break;

            case Types.Ability.Constitution:
                Constitution = score;
                break;

            case Types.Ability.Intelligence:
                Intelligence = score;
                break;

            case Types.Ability.Wisdom:
                Wisdom = score;
                break;

            case Types.Ability.Charisma:
                Charisma = score;
                break;
            }
        }
 private int GetAbilityIndex(Types.Ability ability)
 {
     for (int i = 0; i < Abilities.Count; ++i)
     {
         if (Abilities[i] == Methods.GetAbilityString(ability))
         {
             return(i);
         }
     }
     return(0);
 }
Esempio n. 3
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 public void ModifyAttackModifier(Types.Ability ability, int change)
 {
     foreach (AttackSet attackSet in AttackSets)
     {
         foreach (Attack attack in attackSet.Attacks)
         {
             if (attack.Ability == ability)
             {
                 attack.Modifier += change;
             }
         }
     }
     NotifyPropertyChanged("AttackSets");
 }
Esempio n. 4
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        public void ModifyAbilityScore(Types.Ability ability, int change)
        {
            if (Type != Types.Creature.Construct)
            {
                int oldModifier = GetAbilityModifier(ability);
                SetAbilityScore(ability, GetAbilityScore(ability) + change);
                int newModifier = GetAbilityModifier(ability);

                int modifierDifference = newModifier - oldModifier;

                if (ability == Types.Ability.Strength ||
                    ability == Types.Ability.Dexterity)
                {
                    ModifyAttackModifier(ability, modifierDifference);

                    if (ability == Types.Ability.Strength)
                    {
                        ModifyDamageModifier(modifierDifference);
                    }
                    else if (ability == Types.Ability.Dexterity)
                    {
                        ReflexSave += modifierDifference;
                    }
                }
                else if (ability == Types.Ability.Constitution)
                {
                    if (Type != Types.Creature.Undead &&
                        Type != Types.Creature.Construct)
                    {
                        HitPoints     += HitDice * modifierDifference;
                        FortitudeSave += modifierDifference;
                    }
                }
                else
                {
                    // Modify spell DCs

                    if (ability == Types.Ability.Wisdom)
                    {
                        WillSave += modifierDifference;
                    }
                }
            }
        }
        public override void ReadXML(XmlNode xmlNode)
        {
            base.ReadXML(xmlNode);

            try
            {
                foreach (XmlNode childNode in xmlNode.ChildNodes)
                {
                    if (childNode.Name == "Value")
                    {
                        Value = Convert.ToInt32(childNode.InnerText);
                    }
                    else if (childNode.Name == "Ability")
                    {
                        Ability = Methods.GetAbilityFromString(childNode.InnerText);
                    }
                }
            }
            catch (XmlException e)
            {
                MessageBox.Show(e.ToString());
            }
        }
Esempio n. 6
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 public void ReadXML(XmlNode xmlNode)
 {
     DamageDescriptorSets = new List <DamageDescriptorSet>();
     try
     {
         foreach (XmlNode childNode in xmlNode.ChildNodes)
         {
             if (childNode.Name == "Name")
             {
                 Name = childNode.InnerText;
             }
             else if (childNode.Name == "DamageDescriptorSet")
             {
                 DamageDescriptorSets.Add(new DamageDescriptorSet(childNode));
             }
             else if (childNode.Name == "AbilityDamage")
             {
                 AbilityDamage = true;
                 foreach (XmlAttribute attribute in childNode.Attributes)
                 {
                     if (attribute.Name == "Ability")
                     {
                         Ability = Methods.GetAbilityFromString(attribute.Value);
                     }
                     else if (attribute.Name == "Value")
                     {
                         AbilityDamageValue = Convert.ToInt32(attribute.Value);
                     }
                 }
             }
         }
     }
     catch (XmlException e)
     {
         MessageBox.Show(e.ToString());
     }
 }
Esempio n. 7
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        public int GetAbilityScore(Types.Ability ability)
        {
            switch (ability)
            {
            case Types.Ability.Strength:
                return(Strength);

            case Types.Ability.Dexterity:
                return(Dexterity);

            case Types.Ability.Constitution:
                return(Constitution);

            case Types.Ability.Intelligence:
                return(Intelligence);

            case Types.Ability.Wisdom:
                return(Wisdom);

            case Types.Ability.Charisma:
                return(Charisma);
            }
            return(0);
        }
 public TimedAbilityValueEffect(Types.Effect effectType, Types.Ability ability, int value, int duration, bool perTurn)
     : base(effectType, duration, perTurn)
 {
     _ability = ability;
     _value   = value;
 }
Esempio n. 9
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 public int GetAbilityModifier(Types.Ability ability)
 {
     return(Methods.GetAbilityModifier(GetAbilityScore(ability)));
 }
Esempio n. 10
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 public void ModifyAbilityScore(Types.Ability ability, int change)
 {
     ModifiedAttributes.ModifyAbilityScore(ability, change);
     NotifyPropertyChanged(Methods.GetAbilityString(ability));
 }
Esempio n. 11
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 public AbilityValueEffect(Types.Effect effectType, Types.Ability ability, int value)
     : base(effectType)
 {
     _ability = ability;
     _value   = value;
 }