Esempio n. 1
0
    // Plays the turorial in the right order.
    public IEnumerator StartTutorial()
    {
        Debug.Log("Hej");
        // Intro
        yield return(StartCoroutine(typer.TypeMessage(0)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Look around
        yield return(StartCoroutine(typer.TypeMessage(1)));

        yield return(StartCoroutine(LookAtSigns()));

        // Move around
        yield return(StartCoroutine(typer.TypeMessage(2)));

        yield return(StartCoroutine(MoveAround()));

        // Turn around
        yield return(StartCoroutine(typer.TypeMessage(3)));

        yield return(StartCoroutine(TurnAround180()));

        // Fulhack to let sound effect finish
        yield return(new WaitForSeconds(0.2f));

        gameObject.SetActive(false);
    }
Esempio n. 2
0
    // Plays the turorial in the desired order.
    public IEnumerator StartTutorial()
    {
        // Intro
        yield return(StartCoroutine(typer.TypeMessage(0)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Spawn Gramophone
        MoveInGramophones();
        yield return(StartCoroutine(typer.TypeMessage(1)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Turn down lights
        yield return(StartCoroutine(typer.TypeMessage(2)));

        yield return(StartCoroutine(lightController.FadeOut()));

        backgroundBirds.Stop();
        yield return(new WaitForSeconds(1));

        aud.PlayOneShot(accept);
        yield return(StartCoroutine(typer.TypeMessage(3)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Make user Speak
        yield return(StartCoroutine(typer.TypeMessage(4)));

        yield return(StartCoroutine(WaitForUserToMakeNoice()));

        yield return(StartCoroutine(typer.TypeMessage(5)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Find goal
        yield return(StartCoroutine(typer.TypeMessage(6)));

        goal.SetActive(true);
        yield return(StartCoroutine(WaitForButtonPress()));

        // Open door
        yield return(StartCoroutine(typer.TypeMessage(7)));

        yield return(StartCoroutine(WaitForButtonPress()));

        yield return(StartCoroutine(typer.TypeMessage(8)));

        pathForward.SetActive(true);
        walkOverEdgeCollider.SetActive(false);
    }
Esempio n. 3
0
    // Plays the turorial in the desired order.
    public IEnumerator StartTutorial()
    {
        MoveInGramophones();
        lightController.TurnOff();
        backgroundBirds.Stop();
        gramophonePillar.GetComponent <ChangeMaterial>().SwapMaterial();

        // Intro
        yield return(StartCoroutine(typer.TypeMessage(0)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Movement Explained
        yield return(StartCoroutine(typer.TypeMessage(1)));

        controllsImg.SetActive(true);
        yield return(StartCoroutine(WaitForButtonPress()));

        controllsImg.SetActive(false);

        // Use voice to see and open doors
        yield return(StartCoroutine(typer.TypeMessage(2)));

        yield return(StartCoroutine(WaitForButtonPress()));

        // Find Goal
        yield return(StartCoroutine(typer.TypeMessage(3)));

        goal.SetActive(true);
        yield return(StartCoroutine(WaitForButtonPress()));

        goal.SetActive(false);

        // Avoid Enemies
        yield return(StartCoroutine(typer.TypeMessage(4)));

        chefDisp.SetActive(true);
        yield return(StartCoroutine(WaitForButtonPress()));

        chefDisp.SetActive(false);

        // Press to start game
        yield return(StartCoroutine(typer.TypeMessage(5)));

        yield return(StartCoroutine(WaitForButtonPress()));

        EnterRealGame();
    }