public static KeyValuePair <TypedAssetContentKey <EquipmentViewDefinition>, Action <EquipmentViewDefinition> > CreatePartContent(AvatarModel model, ViewPart partView, AvatarModel.Part modelPart, EquipmentModelDefinition.Part eqPart)
        {
            AvatarView.__c__DisplayClass1 __c__DisplayClass = new AvatarView.__c__DisplayClass1();
            __c__DisplayClass.partView = partView;
            TypedAssetContentKey <EquipmentViewDefinition> key = model.Definition.CreatePartKey(modelPart.Equipment, eqPart, model.LodLevel);

            return(new KeyValuePair <TypedAssetContentKey <EquipmentViewDefinition>, Action <EquipmentViewDefinition> >(key, new Action <EquipmentViewDefinition>(__c__DisplayClass._CreatePartContent_b__0)));
        }
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        public static KeyValuePair <TypedAssetContentKey <EquipmentViewDefinition>, Action <EquipmentViewDefinition> > CreatePartContent(AvatarModel model, ViewPart partView, AvatarModel.Part modelPart, EquipmentModelDefinition.Part eqPart)
        {
            TypedAssetContentKey <EquipmentViewDefinition> key = model.Definition.CreatePartKey(modelPart.Equipment, eqPart, model.LodLevel);

            return(new KeyValuePair <TypedAssetContentKey <EquipmentViewDefinition>, Action <EquipmentViewDefinition> >(key, delegate(EquipmentViewDefinition eq)
            {
                onPartDefinitionLoaded(partView, eq);
            }));
        }
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 public void Unload <T>(Request <T> request) where T : UnityEngine.Object
 {
     for (int i = 0; i < request.Loaded.Count; i++)
     {
         TypedAssetContentKey <T> typedAssetContentKey = request.Loaded[i];
         if (typedAssetContentKey != null)
         {
             request.Cache.Release(typedAssetContentKey);
             request.Loaded[i] = null;
         }
     }
     request.Finished = false;
 }
 public static void CreateDecalContent(ViewPart partView, AvatarModel.Part modelPart, List <KeyValuePair <TypedAssetContentKey <Texture2D>, Action <Texture2D> > > decalContent)
 {
     partView.InitDecalProps(modelPart.Decals.Length);
     for (int i = 0; i < modelPart.Decals.Length; i++)
     {
         AvatarView.__c__DisplayClass4 __c__DisplayClass = new AvatarView.__c__DisplayClass4();
         DCustomEquipmentDecal         decal             = modelPart.Decals[i];
         __c__DisplayClass.decalMatProp = new DecalMaterialProperties(decal.Index);
         __c__DisplayClass.decalMatProp.Import(decal, null);
         partView.SetDecalProps(i, __c__DisplayClass.decalMatProp);
         TypedAssetContentKey <Texture2D> key = AvatarView.CreateDecalKey(decal);
         decalContent.Add(new KeyValuePair <TypedAssetContentKey <Texture2D>, Action <Texture2D> >(key, new Action <Texture2D>(__c__DisplayClass._CreateDecalContent_b__3)));
     }
 }
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 public static void CreateDecalContent(ViewPart partView, AvatarModel.Part modelPart, List <KeyValuePair <TypedAssetContentKey <Texture2D>, Action <Texture2D> > > decalContent)
 {
     partView.InitDecalProps(modelPart.Decals.Length);
     for (int i = 0; i < modelPart.Decals.Length; i++)
     {
         DCustomEquipmentDecal   decal        = modelPart.Decals[i];
         DecalMaterialProperties decalMatProp = new DecalMaterialProperties(decal.Index);
         decalMatProp.Import(decal);
         partView.SetDecalProps(i, decalMatProp);
         TypedAssetContentKey <Texture2D> key = CreateDecalKey(decal);
         decalContent.Add(new KeyValuePair <TypedAssetContentKey <Texture2D>, Action <Texture2D> >(key, delegate(Texture2D decalTex)
         {
             decalMatProp.Texture = decalTex;
         }));
     }
 }
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        public Request <T> Load <T>(IEnumerable <KeyValuePair <TypedAssetContentKey <T>, Action <T> > > content, ContentCache <T> cache, Action <Request <T> > onFinished = null) where T : UnityEngine.Object
        {
            Request <T> request = new Request <T>(cache);

            foreach (KeyValuePair <TypedAssetContentKey <T>, Action <T> > item in content)
            {
                TypedAssetContentKey <T> key = item.Key;
                Action <T> handler           = item.Value;
                request.Loaded.Add(key);
                loadFirst(cache.Acquire(key, delegate(T x)
                {
                    request.numLoaded++;
                    handler(x);
                }));
            }
            loadLast(waitRequest(request, onFinished));
            return(request);
        }
        private IEnumerator loadSprite(TypedAssetContentKey <Sprite> key, Image image)
        {
            AssetRequest <Sprite> request = null;

            try
            {
                request = Content.LoadAsync(key);
            }
            catch (Exception ex)
            {
                Log.LogException(this, ex);
            }
            if (request != null)
            {
                yield return(request);

                image.sprite = request.Asset;
            }
            yield return(null);

            image.color = Color.white;
        }
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        private void loadFranchiseDefinition()
        {
            TypedAssetContentKey <ScriptableObject> key = new TypedAssetContentKey <ScriptableObject>(FranchiseDefinitionKeyPath);

            Content.LoadAsync(onFranchiseDefinitionLoaded, key);
        }