Esempio n. 1
0
        public int RequestPitchLocation(TypeOfPitch type, int lastSourceIndex = -1)
        {
            //Default Case
            //if(type == TypeOfPitch.FromAnywhere)
            int nextLocationIndex = Random.Range(0, SpawnLocations.Length);

            if (type == TypeOfPitch.FromAbove)
            {
                //Pick a random overhead location
                nextLocationIndex = OverheadLocationIndices[Random.Range(0, OverheadLocationIndices.Count)];
            }
            else if (type == TypeOfPitch.FromSameSource)
            {
                //If we don't have a last source, we're the first pitch, otherwise return the last source
                return(lastSourceIndex > -1 ? lastSourceIndex : nextLocationIndex);
            }
            else if (type == TypeOfPitch.FromSpreadSources)
            {
                if (lastSourceIndex > -1)
                {
                    GroundLocationIndices.Remove(lastSourceIndex);
                }
                //If we don't have a last source, we're the first pitch, otherwise return the last source
                nextLocationIndex = GroundLocationIndices[Random.Range(0, GroundLocationIndices.Count)];

                if (lastSourceIndex > -1)
                {
                    GroundLocationIndices.Add(lastSourceIndex);
                }
            }

            return(nextLocationIndex);
        }
Esempio n. 2
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            public ChainPitchInfo(int pitchCount = 1, MoneyTypes onlyMoneyTypePitched = MoneyTypes.GoldBar, TypeOfPitch type = TypeOfPitch.FromSameSource, float delayBetweenEachPitch = .5f)
            {
                StartDelay      = 0;
                NumberOfPitches = pitchCount;

                pitchType           = type;
                delayBetweenPitches = new float[NumberOfPitches];
                for (int i = 0; i < NumberOfPitches; i++)
                {
                    delayBetweenPitches[i] = delayBetweenEachPitch;
                }
                PitchContents = new MoneyTypes[NumberOfPitches];
                for (int i = 0; i < NumberOfPitches; i++)
                {
                    PitchContents[i] = onlyMoneyTypePitched;
                }
            }
Esempio n. 3
0
            public ChainPitchInfo(int pitchCount = 1, float delayBetweenEachPitch = .5f, TypeOfPitch type = TypeOfPitch.FromSameSource, params MoneyTypes[] pitchedMoneyTypes)
            {
                StartDelay      = 0;
                NumberOfPitches = pitchCount;

                delayBetweenPitches = new float[NumberOfPitches];
                for (int i = 0; i < NumberOfPitches; i++)
                {
                    delayBetweenPitches[i] = delayBetweenEachPitch;
                }
                PitchContents = new MoneyTypes[NumberOfPitches];
                for (int i = 0; i < NumberOfPitches; i++)
                {
                    if (pitchedMoneyTypes.Length > i)
                    {
                        PitchContents[i] = pitchedMoneyTypes[i];
                    }
                    else
                    {
                        PitchContents[i] = MoneyTypes.MoneyPack;
                    }
                }
            }