/// <summary>
        /// Pushes the value of the reference onto the stack.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to output <c>null</c> instead. </param>
        public void GenerateGet(ILGenerator generator, OptimizationInfo optimizationInfo, bool throwIfUnresolvable)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                generator.Call(ReflectionHelpers.ObjectInstance_Indexer_UInt);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property access (e.g. x = y.property)
                // -------------------------------------------

                // Use a PropertyReference to speed up access if we are inside a loop.
                if (optimizationInfo.InsideLoop)
                {
                    // C#
                    // if (propertyReference != null)
                    //     propertyReference = new PropertyReference("property");
                    // value = object.GetPropertyValue(propertyReference)

                    ILLocalVariable propertyReference = optimizationInfo.GetPropertyReferenceVariable(generator, propertyName);
                    generator.LoadVariable(propertyReference);
                    generator.Duplicate();
                    var afterIf = generator.CreateLabel();
                    generator.BranchIfNotNull(afterIf);
                    generator.Pop();
                    generator.LoadString(propertyName);
                    generator.NewObject(ReflectionHelpers.PropertyName_Constructor);
                    generator.Duplicate();
                    generator.StoreVariable(propertyReference);
                    generator.DefineLabelPosition(afterIf);
                    generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_PropertyReference);
                }
                else
                {
                    // C#
                    // value = object.GetPropertyValue("property")

                    generator.LoadString(propertyName);
                    generator.Call(ReflectionHelpers.ObjectInstance_Indexer_Object);
                }
            }
            else
            {
                // Dynamic property access
                // -----------------------
                // x = y.GetPropertyValue("property")

                generator.Call(ReflectionHelpers.ObjectInstance_Indexer_Object);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Outputs the values needed to get or set this reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public void GenerateReference(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType, optimizationInfo);

                // Load the right-hand side and convert to a uint32.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToUInt32(generator, rhs.ResultType);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property access (e.g. x = y.property or x = y['property'])
                // ----------------------------------------------------------------

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType, optimizationInfo);
            }
            else
            {
                // Dynamic property access
                // -----------------------

                // Load the left-hand side and convert to an object instance.
                var lhs = this.GetOperand(0);
                lhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToObject(generator, lhs.ResultType, optimizationInfo);

                // Load the value and convert it to a string.
                var rhs = this.GetOperand(1);
                rhs.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToString(generator, rhs.ResultType);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Outputs the values needed to get or set this reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        public void DuplicateReference(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                var arg1 = generator.CreateTemporaryVariable(typeof(object));
                var arg2 = generator.CreateTemporaryVariable(typeof(uint));
                generator.StoreVariable(arg2);
                generator.StoreVariable(arg1);
                generator.LoadVariable(arg1);
                generator.LoadVariable(arg2);
                generator.LoadVariable(arg1);
                generator.LoadVariable(arg2);
                generator.ReleaseTemporaryVariable(arg1);
                generator.ReleaseTemporaryVariable(arg2);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property access
                generator.Duplicate();
            }
            else
            {
                // Dynamic property access
                var arg1 = generator.CreateTemporaryVariable(typeof(object));
                var arg2 = generator.CreateTemporaryVariable(typeof(object));
                generator.StoreVariable(arg2);
                generator.StoreVariable(arg1);
                generator.LoadVariable(arg1);
                generator.LoadVariable(arg2);
                generator.LoadVariable(arg1);
                generator.LoadVariable(arg2);
                generator.ReleaseTemporaryVariable(arg1);
                generator.ReleaseTemporaryVariable(arg2);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Stores the value on the top of the stack in the reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="valueType"> The primitive type of the value that is on the top of the stack. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to create a new property instead. </param>
        public void GenerateSet(ILGenerator generator, OptimizationInfo optimizationInfo, PrimitiveType valueType, bool throwIfUnresolvable)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Int);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property modification (e.g. x.property = y)
                // -------------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     object.InlinePropertyValues[__object_property_cachedIndex] = value;

                // Convert the value to an object and store it in a temporary variable.
                var value = generator.CreateTemporaryVariable(typeof(object));
                EmitConversion.ToAny(generator, valueType);
                generator.StoreVariable(value);

                // TODO: share these variables somehow.
                var cacheKey    = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // xxx = object.InlineSetPropertyValue("property", value, strictMode, out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
                generator.LoadVariable(value);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.LoadAddressOfVariable(cachedIndex);
                generator.LoadAddressOfVariable(cacheKey);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineSetPropertyValue);

                var endOfIf = generator.CreateLabel();
                generator.Branch(endOfIf);

                // else
                generator.DefineLabelPosition(elseClause);

                // object.InlinePropertyValues[__object_property_cachedIndex] = value;
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                generator.LoadVariable(cachedIndex);
                generator.LoadVariable(value);
                generator.StoreArrayElement(typeof(object));

                // End of the if statement
                generator.DefineLabelPosition(endOfIf);

                // The temporary variable is no longer needed.
                generator.ReleaseTemporaryVariable(value);
            }
            else
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Get(x)

                // Call the indexer.
                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_String);
            }
        }
Esempio n. 5
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        /// <summary>
        /// Pushes the value of the reference onto the stack.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="throwIfUnresolvable"> <c>true</c> to throw a ReferenceError exception if
        /// the name is unresolvable; <c>false</c> to output <c>null</c> instead. </param>
        public void GenerateGet(ILGenerator generator, OptimizationInfo optimizationInfo, bool throwIfUnresolvable)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_Int);
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property access (e.g. x = y.property)
                // -------------------------------------------
                // __object_cacheKey = null;
                // __object_property_cachedIndex = 0;
                // ...
                // if (__object_cacheKey != object.InlineCacheKey)
                //     xxx = object.InlineGetPropertyValue("property", out __object_property_cachedIndex, out __object_cacheKey)
                // else
                //     xxx = object.InlinePropertyValues[__object_property_cachedIndex];

                // TODO: share these variables somehow.
                var cacheKey    = generator.DeclareVariable(typeof(object));
                var cachedIndex = generator.DeclareVariable(typeof(int));

                // Store the object into a temp variable.
                var objectInstance = generator.DeclareVariable(PrimitiveType.Object);
                generator.StoreVariable(objectInstance);

                // if (__object_cacheKey != object.InlineCacheKey)
                generator.LoadVariable(cacheKey);
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineCacheKey);
                var elseClause = generator.CreateLabel();
                generator.BranchIfEqual(elseClause);

                // value = object.InlineGetProperty("property", out __object_property_cachedIndex, out __object_cacheKey)
                generator.LoadVariable(objectInstance);
                generator.LoadString(propertyName);
                generator.LoadAddressOfVariable(cachedIndex);
                generator.LoadAddressOfVariable(cacheKey);
                generator.Call(ReflectionHelpers.ObjectInstance_InlineGetPropertyValue);

                var endOfIf = generator.CreateLabel();
                generator.Branch(endOfIf);

                // else
                generator.DefineLabelPosition(elseClause);

                // value = object.InlinePropertyValues[__object_property_cachedIndex];
                generator.LoadVariable(objectInstance);
                generator.Call(ReflectionHelpers.ObjectInstance_InlinePropertyValues);
                generator.LoadVariable(cachedIndex);
                generator.LoadArrayElement(typeof(object));

                // End of the if statement
                generator.DefineLabelPosition(endOfIf);
            }
            else
            {
                // Dynamic property access
                // -----------------------
                // xxx = object.Get(x)

                // Call Get(object)
                generator.Call(ReflectionHelpers.ObjectInstance_GetPropertyValue_String);
            }
        }
        /// <summary>
        /// Stores the value on the top of the stack in the reference.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="valueType"> The primitive type of the value that is on the top of the stack. </param>
        public void GenerateSet(ILGenerator generator, OptimizationInfo optimizationInfo, PrimitiveType valueType)
        {
            string             propertyName     = null;
            TypeOfMemberAccess memberAccessType = DetermineTypeOfMemberAccess(optimizationInfo, out propertyName);

            if (memberAccessType == TypeOfMemberAccess.ArrayIndex)
            {
                // Array indexer
                // -------------
                // xxx = object[index]

                // Call the indexer.
                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Int);
                generator.Pop();
            }
            else if (memberAccessType == TypeOfMemberAccess.Static)
            {
                // Named property modification (e.g. object.property = value)
                // ----------------------------------------------------------
                // object.SetPropertyValue(property, value, strictMode)

                // Convert the value to an object and store it in a temporary variable.
                var value = generator.CreateTemporaryVariable(typeof(object));
                EmitConversion.ToAny(generator, valueType);
                generator.StoreVariable(value);

                // Use a PropertyReference to speed up access if we are inside a loop.
                if (optimizationInfo.InsideLoop)
                {
                    ILLocalVariable propertyReference = optimizationInfo.GetPropertyReferenceVariable(generator, propertyName);
                    generator.LoadVariable(propertyReference);
                    generator.Duplicate();
                    var afterIf = generator.CreateLabel();
                    generator.BranchIfNotNull(afterIf);
                    generator.Pop();
                    generator.LoadString(propertyName);
                    generator.NewObject(ReflectionHelpers.PropertyName_Constructor);
                    generator.Duplicate();
                    generator.StoreVariable(propertyReference);
                    generator.DefineLabelPosition(afterIf);

                    generator.LoadVariable(value);
                    generator.LoadBoolean(optimizationInfo.StrictMode);
                    generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_PropertyReference);
                    generator.Pop();
                }
                else
                {
                    generator.LoadString(propertyName);
                    generator.LoadVariable(value);
                    generator.LoadBoolean(optimizationInfo.StrictMode);
                    generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Object);
                    generator.Pop();
                }

                generator.ReleaseTemporaryVariable(value);
            }
            else
            {
                // Dynamic property access
                // -----------------------
                // object.SetPropertyValue(property, value, strictMode)

                EmitConversion.ToAny(generator, valueType);
                generator.LoadBoolean(optimizationInfo.StrictMode);
                generator.Call(ReflectionHelpers.ObjectInstance_SetPropertyValue_Object);
                generator.Pop();
            }
        }