Esempio n. 1
0
 //旋转装饰物替换装饰物
 public void SetDecorateInfo(int idxDecorateRotate, long SoilId, int CropGoodId, int regionId)
 {
     this.DecorateType      = TypeManorDecorate.Decorate;
     this.idxDecorateRotate = idxDecorateRotate;
     this.SoilId            = SoilId;
     this.CropGoodId        = CropGoodId;
     this.regionId          = regionId;
 }
Esempio n. 2
0
 //UI拖入场景的时候调用
 public void Init(GameObject goRootTab, TypeManorDecorate DecorateType)
 {
     this.DecorateType = DecorateType;
     //初始拖拽 旋转下标默认为0
     idxDecorateRotate = 0;
     isBeginPlace      = false;
     ResetHandleVar();
     isPress        = true;
     GoUIRootScroll = goRootTab;
     BeginDrag(false);
     Root2dSceneManager._instance.currHandleTile = gameObject;
 }