void OnTriggerEnter2D(Collider2D other)
    {
        if (other.transform.position.y < transform.position.y &&
            other.transform.position.x < transform.position.x)
        {
            TypeFlower newType = getTypeFlower(other);

            if (typeFlower != newType)
            {
                if (typeFlower != TypeFlower.NONE)
                {
                    gameController.resetGame();
                }
                else
                {
                    gameController.updateUpGame();
                }

                typeFlower = newType;
            }
            else
            {
                gameController.updateUpGame();
            }
        }
    }
 public void init()
 {
     this.typeFlower = TypeFlower.NONE;
 }