Esempio n. 1
0
        void Bleed(Player target, int hitDamage)
        {
            int damage   = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, int.MaxValue);
            int duration = (int)MathHelper.Clamp(Type3.GetValue() * 60, 1, int.MaxValue);

            target.GetModPlayer <BuffPlayer>().AddBleedBuff(target, damage, duration);
        }
Esempio n. 2
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        void SpawnBurst(Player player, Entity target, int hitDamage)
        {
            PlaySound(player);

            int   spikeCount     = 5;
            float speed          = 20;
            float halfArc        = 0.7f;
            float arc            = halfArc * 2;
            float angleIncrement = arc / (spikeCount - 1);
            float angle          = (target.Center - player.Center).ToRotation() - halfArc;
            int   damage         = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

            int spawnerBurst = spikeCount / 2;

            for (int i = 0; i < spikeCount; i++)
            {
                Vector2 velocity = angle.ToRotationVector2() * speed;
                Projectile.NewProjectile(
                    position: player.Center,
                    velocity: velocity,
                    Type: ModContent.ProjectileType <IceBurst>(),
                    Damage: damage,
                    KnockBack: 0,
                    Owner: player.whoAmI,
                    ai0: Type3.GetValue(),
                    ai1: i == spawnerBurst ? 1f : 0f);
                angle += angleIncrement;
            }
        }
Esempio n. 3
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        void Bleed(NPC target, int hitDamage)
        {
            int     damage   = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, int.MaxValue);
            int     duration = (int)MathHelper.Clamp(Type3.GetValue() * 60, 1, int.MaxValue);
            BuffNPC pomNPC   = target.GetGlobalNPC <BuffNPC>();

            pomNPC.AddBleedBuff(target, damage, duration);
        }
Esempio n. 4
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        public void Dynamicly_maps_null_to_null()
        {
            Type1 type = null;

            Type3 mappedType = type.DynamicMap <Type3>();

            mappedType.Should().Be.Null();
        }
 public static string Method(Type1 a, Type2 b, Type3 c, Type4 d)
 {
     a = a ?? default1;
     b = b ?? default2;
     c = c ?? default3;
     d = d ?? default4;
     //do smth
 }
Esempio n. 6
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        internal static Dungeon GetDungeon(int id)
        {
            MySqlConnection conn = GetDBConnection();

            conn.Open();

            string       sql     = "SELECT type FROM Quest WHERE id ='" + id + "';"; //проверить названия колонок в таблице
            MySqlCommand command = new MySqlCommand(sql, conn);

            int type = Convert.ToInt32(command.ExecuteScalar());

            conn.Close();
            Dungeon dungeon = new Type3();

            switch (type)
            {
            case 1:
                dungeon = new Type1();
                break;

            case 2:
                dungeon = new Type2();
                break;

            case 3:
                dungeon = new Type3();
                break;

            default:
                Console.WriteLine("Ooopss...");
                break;
            }

            //присваеваем всем полям данжна значения бд
            conn.Open();

            sql     = "SELECT * FROM Quest WHERE id ='" + id + "';"; //проверить названия колонок в таблице
            command = new MySqlCommand(sql, conn);

            MySqlDataReader reader = command.ExecuteReader();

            while (reader.Read())
            {
                dungeon.id        = id;
                dungeon.mainText  = Convert.ToString(reader[2]);
                dungeon.type      = Convert.ToInt32(reader[1]);
                dungeon.answ1     = Convert.ToString(reader[3]);
                dungeon.answ2     = Convert.ToString(reader[4]);
                dungeon.answ3     = Convert.ToString(reader[5]);
                dungeon.reaction1 = Convert.ToString(reader[6]);
                dungeon.reaction2 = Convert.ToString(reader[7]);
                dungeon.reaction3 = Convert.ToString(reader[8]);
            }
            conn.Close();
            return(dungeon);
        }
Esempio n. 7
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 // Base class arguments first in the signature
 public Derived(Type1 t1, Type2 t2, Type3 t3, Type4 t4 = null) : Base(t1, t2)
 {
     _t3 = t3;
     if (t4 == null)
     {
         _t4 = DEFAULT_T4_VALUE;
     }
     else
     {
         _t4 = t4;
     }
 }
Esempio n. 8
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        void SpawnIcycles(Player player, Entity target, int hitDamage)
        {
            PlaySound(player);

            int projectileNumber = Type2.GetValue();

            for (int i = 0; i < projectileNumber; i++)
            {
                Vector2 velocity = (target.Center - player.Center).SafeNormalize(Vector2.Zero).RotatedBy(Main.rand.NextFloat(-0.4f, 0.4f)) * Main.rand.NextFloat(7f, 20f);
                int     damage   = (int)MathHelper.Clamp(hitDamage * Type3.GetValue(), 1, 999999);
                Projectile.NewProjectile(player.Center, velocity, ModContent.ProjectileType <Icicle>(), damage, 0, player.whoAmI);
            }
        }
Esempio n. 9
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        void SpawnLifeOrbs(Player player, Entity target, int damage)
        {
            int projectileNumber = Type2.GetValue();

            for (int i = 0; i < projectileNumber; i++)
            {
                Vector2 direction  = Main.rand.NextVector2Unit();
                Vector2 velocity   = direction * Main.rand.NextFloat(5, 10);
                Vector2 projTarget = player.Center + Main.rand.NextVector2Circular(player.width * 1.5f, player.height * 1.5f);
                int     heal       = (int)MathHelper.Clamp(damage * Type3.GetValue(), 1, 999999);
                Projectile.NewProjectile(target.Center, velocity, ModContent.ProjectileType <LifeOrb>(), heal, 0, player.whoAmI, projTarget.X, projTarget.Y);
            }
        }
Esempio n. 10
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 public void Test4()
 {
     unsafe
     {
         IntPtr iptr  = Marshal.AllocHGlobal(10000);
         Type3  type3 = new Type3();
         // System.TypeLoadException: Cannot marshal field 'listDoubles' of type 'Type3': Generic types
         // cannot be marshaled.
         Assert.ThrowsException <TypeLoadException>(() => Marshal.StructureToPtr(type3, iptr, false));
         //Type3 type3b = Marshal.PtrToStructure<Type3>(iptr);
         //Assert.IsTrue(type3b.dateTime.Equals(new DateTime(2001, 2, 3)));
     }
 }
Esempio n. 11
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        private void ClearBsaLists()
        {
            InitBsaLists();

            Type0.Clear();
            Type1.Clear();
            Type2.Clear();
            Type3.Clear();
            Type4.Clear();
            Type6.Clear();
            Type7.Clear();
            Type8.Clear();
        }
Esempio n. 12
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        void SpawnChainLightning(Player player, Entity target, int hitDamage, bool isNPC)
        {
            PlaySound(player);
            int damage = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

            Projectile.NewProjectile(
                position: player.Center,
                velocity: new Vector2(isNPC ? 1 : 0, target.whoAmI),
                Type: ModContent.ProjectileType <ChainLightning>(),
                Damage: damage,
                KnockBack: 0,
                Owner: player.whoAmI,
                ai0: Type3.GetValue());
        }
Esempio n. 13
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        void SpawnFrostPulse(Player player, Entity target, int hitDamage)
        {
            PlaySound(player);
            Vector2 velocity = (target.Center - player.Center).SafeNormalize(Vector2.One) * Main.rand.NextFloat(10f, 20f);
            int     damage   = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

            Projectile.NewProjectile(
                position: player.Center,
                velocity: velocity,
                Type: ModContent.ProjectileType <FrostPulse>(),
                Damage: damage,
                KnockBack: 0,
                Owner: player.whoAmI,
                ai0: Type3.GetValue());
        }
Esempio n. 14
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    void MainStart_New()
    {
        List <Type> list = new List <Type>();
        Type        f1   = new Type1();
        Type        f2   = new Type2();
        Type        f3   = new Type3();

        list.Add(f1);
        list.Add(f2);
        list.Add(f3);

        foreach (IPrint item in list)
        {
            item.PrintFactoryType();
        }
    }
Esempio n. 15
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        void SpawnMeteor(Player player, Entity target, int hitDamage)
        {
            float   height         = 768f;
            Vector2 spawnOffset    = new Vector2(0, -height).RotatedBy(Main.rand.NextFloat(-0.3f, 0.3f));
            Vector2 targetPosition = target.Center + Main.rand.NextVector2Circular(target.width, target.height);
            Vector2 spawnPosition  = targetPosition + spawnOffset;

            PlaySound(spawnPosition);

            int damage = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

            Projectile.NewProjectile(
                targetPosition + spawnOffset,
                targetPosition,
                ModContent.ProjectileType <Meteor>(),
                damage,
                0,
                player.whoAmI,
                ai0: hitDamage * Type3.GetValue());
        }
        void Hit(Item item, Player player, int hitDamage)
        {
            if (item == player.HeldItem)
            {
                int damage = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

                int intervalTicks = (int)Math.Round(Type3.GetValue() * 60);
                if (intervalTicks < 1)
                {
                    intervalTicks = 1;
                }

                int durationTicks = (int)Math.Round(Type1.GetValue() * 60);
                if (durationTicks < 1)
                {
                    durationTicks = 1;
                }

                player.GetModPlayer <BuffPlayer>().AddStaticStrikeBuff(player, damage, intervalTicks, durationTicks, true);
            }
        }
Esempio n. 17
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        public void SaveIBsaTypes()
        {
            ClearBsaLists();

            foreach (var bsaEntry in IBsaTypes)
            {
                if (bsaEntry is BSA_Type0 type)
                {
                    Type0.Add(type);
                }
                else if (bsaEntry is BSA_Type1 type1)
                {
                    Type1.Add(type1);
                }
                else if (bsaEntry is BSA_Type2 type2)
                {
                    Type2.Add(type2);
                }
                else if (bsaEntry is BSA_Type3 type3)
                {
                    Type3.Add(type3);
                }
                else if (bsaEntry is BSA_Type4 type4)
                {
                    Type4.Add(type4);
                }
                else if (bsaEntry is BSA_Type6 type6)
                {
                    Type6.Add(type6);
                }
                else if (bsaEntry is BSA_Type7 type7)
                {
                    Type7.Add(type7);
                }
                else if (bsaEntry is BSA_Type8 type8)
                {
                    Type8.Add(type8);
                }
            }
        }
Esempio n. 18
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        List <Type_3> GetType3(short count, int offset, List <Type_3> Type3, int idx)
        {
            if (Type3 == null)
            {
                Type3 = new List <Type_3>();
            }

            for (int i = 0; i < count; i++)
            {
                Type3.Add(new Type_3()
                {
                    Idx  = idx,
                    I_00 = BitConverter.ToUInt16(rawBytes, offset + 0),
                    I_02 = (ushort)(BitConverter.ToUInt16(rawBytes, offset + 2) - BitConverter.ToUInt16(rawBytes, offset + 0)),
                    I_04 = BitConverter.ToInt32(rawBytes, offset + 4),
                    I_08 = BitConverter.ToInt32(rawBytes, offset + 8),
                });

                offset += 12;
            }

            return(Type3);
        }
Esempio n. 19
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to chain lightning for {Type2.GetValueFormat()}% damage that Shocks({plusMinus}{Type3.GetValueFormat()}%)");
        }
Esempio n. 20
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        public override string GetTolltipText(Item item)
        {
            char plusMinus = Type1.GetValue() < 0 ? '-' : '+';

            return($"{ plusMinus }{ Type1.GetValueFormat() }% move speed for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)");
        }
Esempio n. 21
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        public override void PostHurt(Item item, Player player, bool pvp, bool quiet, double damage, int hitDirection, bool crit)
        {
            if (AffixItemItem.IsArmorEquipped(item, player) && (Main.GameUpdateCount - lastProcTime) >= (int)Math.Round(Type3.GetValue() * 60))
            {
                player.GetModPlayer <BuffPlayer>().AddGreavesMoveSpeedBuff(player, Type1.GetValue(), (int)Math.Round(Type2.GetValue() * 60), false);

                lastProcTime = Main.GameUpdateCount;
            }
        }
Esempio n. 22
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance for lightning to strike for {Type2.GetValueFormat()}% damage and leave Shocked Air({plusMinus}{Type3.GetValueFormat()}%)");
        }
 public override string GetTolltipText(Item item)
 {
     return($"On hit gain a buff for {Type1.GetValueFormat(1)}s that does {Type2.GetValueFormat()}% damage every {Type3.GetValueFormat(1)}s");
 }
Esempio n. 24
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        private void cbQuestionList_SelectedIndexChanged(object sender, EventArgs e)
        {
            try
            {
                if (cbQuestionList.SelectedIndex > 0)
                {
                    btnSubmit.Text    = "Zapisz";
                    btnDelete.Enabled = true;
                    short      id = Convert.ToInt16(cbQuestionList.SelectedItem);
                    Repository r  = new Repository(connStr);
                    DbQuestion q  = r.GetQuestion(id);
                    if (q.QType == 2)
                    {
                        cbQuestionType.SelectedIndex = 1;
                        pictureBox1.SizeMode         = PictureBoxSizeMode.Zoom;
                        pictureBox2.SizeMode         = PictureBoxSizeMode.Zoom;
                        // ciągniemy obrazki z bazy
                        Image[] images = r.loadImages(q.ID);
                        q.Image           = images[0];
                        q.ImageAlt        = images[1];
                        pictureBox1.Image = q.Image;
                        pictureBox2.Image = q.ImageAlt;
                    }
                    else
                    {
                        cbQuestionType.SelectedIndex = 0;
                    }
                    cbAnswerType.SelectedIndex = (int)q.Type >= 6? (int)q.Type - 2: (int)q.Type - 1;
                    richTextBox1.Text          = q.question.Replace(replace2, replace1);
                    richTextBox1.Text          = richTextBox1.Text.ReplaceApostropheToSymbol();
                    type1.Dispose();
                    type2.Dispose();
                    type3.Dispose();
                    type4.Dispose();
                    type5.Dispose();
                    type6.Dispose();
                    Point        point  = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    AnchorStyles anchor = AnchorStyles.Bottom | AnchorStyles.Left;
                    switch (cbAnswerType.SelectedIndex)
                    {
                    case 0:
                        type1   = new Type1();
                        type1.q = q;
                        Controls.Add(type1);
                        type1.Location = point;
                        type1.Anchor   = anchor;
                        break;

                    case 1:
                        type2   = new Type2();
                        type2.q = q;
                        Controls.Add(type2);
                        type2.Location = point;
                        type2.Anchor   = anchor;
                        break;

                    case 2:
                        type3   = new Type3();
                        type3.q = q;
                        Controls.Add(type3);
                        type3.Location = point;
                        type3.Anchor   = anchor;
                        break;

                    case 3:
                        type4   = new Type4();
                        type4.q = q;
                        Controls.Add(type4);
                        type4.Location = point;
                        type4.Anchor   = anchor;
                        break;

                    case 4:
                        type5   = new Type5();
                        type5.q = q;
                        Controls.Add(type5);
                        type5.Location = point;
                        type5.Anchor   = anchor;
                        break;

                    case 5:
                        type6   = new Type6();
                        type6.q = q;
                        Controls.Add(type6);
                        type6.Location = point;
                        type6.Anchor   = anchor;
                        break;

                    default:
                        break;
                    }
                }
                else
                {
                    cbQuestionType.SelectedIndex = 0;
                    pictureBox1.Image            = null;
                    pictureBox2.Image            = null;
                    cbAnswerType_SelectedIndexChanged(sender, null);
                    btnSubmit.Text             = "Dodaj";
                    btnDelete.Enabled          = false;
                    richTextBox1.Text          = "";
                    cbAnswerType.SelectedIndex = 1; //Domyslny typ2 przy wprowadzaniu nowego. (Jednego)
                }
            }
            catch (Exception ex)
            {
                reCounter++;
                if (reCounter == 5)
                {
                    throw;
                }
                //Ponowna próba rekursywnie.
                cbQuestionList_SelectedIndexChanged(sender, e);
            }
        }
Esempio n. 25
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 void GainDodgeChance(Item item, Player player)
 {
     if (AffixItemItem.IsArmorEquipped(item, player) && (Main.GameUpdateCount - lastProcTime) >= (int)Math.Round(Type3.GetValue() * 60))
     {
         int durationTicks = (int)Math.Round((Type2.GetValue() * 60));
         player.GetModPlayer <BuffPlayer>().AddDodgeChanceBuff(player, Type1.GetValue(), durationTicks, false);
         lastProcTime = Main.GameUpdateCount;
     }
 }
Esempio n. 26
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        public override string GetTolltipText(Item item)
        {
            string plusMinus = Type3.GetValue() >= 0 ? "+" : "-";

            return($"{Type1.GetValueFormat()}% chance to Meteor for {Type2.GetValueFormat()}% damage that Ignites({plusMinus}{Type3.GetValueFormat()}%) and leaves Burning Air({plusMinus}{Type3.GetValueFormat()}%)");
        }
Esempio n. 27
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 // Base class arguments first in the signature
 public Derived(Type1 t1, Type2 t2, Type3 t3, Type4 t4 = null) : Base(t1, t2)
Esempio n. 28
0
        void SpawnLightningBolt(Player player, Entity target, int hitDamage)
        {
            float   height   = 512;
            Vector2 position = target.Center + Main.rand.NextVector2Circular(target.width, target.height) - new Vector2(0, height);

            PlaySound(position);

            int damage = (int)MathHelper.Clamp(hitDamage * Type2.GetValue(), 1, 999999);

            Projectile.NewProjectile(position, Vector2.Zero, ModContent.ProjectileType <LightningBolt>(), damage, 0, player.whoAmI, Type3.GetValue(), height);
        }
Esempio n. 29
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 public override string GetTolltipText(Item item)
 {
     return($"Gain { Type1.GetValueFormat() }% Dodge chance for { Type2.GetValueFormat(1) }s when hit ({ Type3.GetValueFormat(1) }s CD)");
 }
Esempio n. 30
0
        private void cbAnswerType_SelectedIndexChanged(object sender, EventArgs e)
        {
            try
            {
                type1.Dispose();
                type2.Dispose();
                type3.Dispose();
                type4.Dispose();
                type5.Dispose();
                type6.Dispose();
                Point        point  = new Point(250, richTextBox1.Size.Height + lower);
                AnchorStyles anchor = AnchorStyles.Bottom | AnchorStyles.Left;
                setRtbLocation();
                switch (cbAnswerType.SelectedIndex)
                {
                case 0:
                    type1 = new Type1();
                    Controls.Add(type1);
                    type1.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type1.Anchor   = anchor;
                    break;

                case 1:
                    type2 = new Type2();
                    Controls.Add(type2);
                    type2.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type2.Anchor   = anchor;
                    break;

                case 2:
                    type3 = new Type3();
                    Controls.Add(type3);
                    type3.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type3.Anchor   = anchor;
                    break;

                case 3:
                    type4 = new Type4();
                    Controls.Add(type4);
                    type4.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type4.Anchor   = anchor;
                    break;

                case 4:
                    type5 = new Type5();
                    Controls.Add(type5);
                    type5.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type5.Anchor   = anchor;
                    break;

                case 5:
                    type6 = new Type6();
                    Controls.Add(type6);
                    type6.Location = new Point(250, richTextBox1.Size.Height + pictureBox1.Size.Height + lower);
                    type6.Anchor   = anchor;
                    break;

                default:
                    break;
                }
            }
            catch
            {
                // Druga próba rekursywnie.
                cbAnswerType_SelectedIndexChanged(sender, e);
            }
        }