protected virtual void OnEnable() { m_targets = new TxSceneSettings[targets.Length]; for (int i = 0; i < targets.Length; ++i) { m_targets[i] = (TxSceneSettings)targets[i]; } //simulationStep = serializedObject.FindProperty("m_simulationStep"); substepPower = serializedObject.FindProperty("m_substepPower"); solverIterations = serializedObject.FindProperty("m_solverIterations"); globalGravity = serializedObject.FindProperty("m_globalGravity"); globalPressure = serializedObject.FindProperty("m_globalPressure"); workerThreads = serializedObject.FindProperty("m_workerThreads"); TxEditor.HideHandles(true); }
void OnDisable() { TxEditor.HideHandles(false); }