Esempio n. 1
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        public static EvalAtNormTime <Vector2> Vector2_2(Vector2 startValue, Vector2 endValue, TwoValueEasing mode)
        {
            var xEval = Float2(startValue.x, endValue.x, mode);
            var yEval = Float2(startValue.y, endValue.y, mode);

            return(time => new Vector2(xEval(time), yEval(time)));
        }
Esempio n. 2
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        public static EvalAtNormTime <Transform2d> Transform2(Transform2d startValue, Transform2d endValue, TwoValueEasing mode)
        {
            var translateEval = Vector2_2(startValue.translation, endValue.translation, mode);
            var scaleEval     = Vector2_2(startValue.scale, endValue.scale, mode);
            var rotateEval    = Float2(startValue.rotation, endValue.rotation, mode);

            return(time => new Transform2d(translateEval(time), scaleEval(time), rotateEval(time)));
        }
Esempio n. 3
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        public static EvalAtNormTime <float> Float2(float startValue, float endValue, TwoValueEasing mode)
        {
            float diff = endValue - startValue;

            return(time => startValue + diff * Easing.twoValueEasings[mode](time));
        }