protected virtual void ProgressItemAnimator(float timeStep) { if (itemAnimator != null) { itemAnimator.Progress(timeStep); } }
protected override void ProgressChildAnimators(float timeStep) { TwoStateAnimator layerAnimator = null; if (layerAnimators != null) { for (int i = 0; i < layerAnimators.Length; i++) { layerAnimator = layerAnimators[i]; if (layerAnimator != null) { layerAnimator.Progress(timeStep); } } } }