Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     currentStage    = Stages.WaitingForStart;
     rotationGesture = GameObject.Find("RotationGesture");
     twistController = GameObject.Find("Controller").GetComponent <TwistController>();
     rotationGesture.SetActive(false);
 }
Esempio n. 2
0
 public void Permit(bool aroundOnly = false)
 {
     isAroundOnlyPermited = aroundOnly;
     if (!isPermited)
     {
         swipeController        = GameObject.Find("Controller").GetComponent <SwipesController>();
         twistController        = GameObject.Find("Controller").GetComponent <TwistController>();
         isPermited             = true;
         swipeDownSubscription  = swipeController.SubscribeToSwipe(SwipesController.Swipe.Down, _SwipeHandler);
         swipeLeftSubscription  = swipeController.SubscribeToSwipe(SwipesController.Swipe.Left, _SwipeHandler);
         swipeRightSubscription = swipeController.SubscribeToSwipe(SwipesController.Swipe.Right, _SwipeHandler);
         swipeUpSubscription    = swipeController.SubscribeToSwipe(SwipesController.Swipe.Up, _SwipeHandler);
         twistSubscription      = twistController.SubscribeToTwist(TwistController.Twist.Twist, _TwistHandler);
     }
 }