Esempio n. 1
0
    public IEnumerator FourMoreYears()
    {
        // if the player reaches the end of the timeline, Drumpf gives himself four more years and resets the timeline

        m_playerInputAllowed = false;

        AudioManager.instance.PlaySound(AudioManager.SoundType.Reelection);

        yield return(new WaitForSeconds(0.75f));

        AudioManager.instance.PlaySound(AudioManager.SoundType.Character_VocalizePositive);

        Tweet thisT = new Tweet();

        thisT.m_body   = "FOUR MORE YEARS!!!";
        thisT.m_date   = GetDate(m_turnNumber);
        m_currentTweet = thisT;

        m_currentTweet.m_id = GameManager.instance.newID;

        GameObject newTweetOBJ = (GameObject)Instantiate(m_tweetOBJ, m_tweetPanel);

        newTweetOBJ.transform.localScale       = Vector3.one;
        newTweetOBJ.transform.localEulerAngles = Vector3.zero;
        newTweetOBJ.transform.localPosition    = Vector3.zero;

        newTweetOBJ.transform.SetAsFirstSibling();

        TweetUI t = newTweetOBJ.GetComponent <TweetUI> ();

        t.Tweet(m_currentTweet, m_tweetPortraitStates[5]);
        m_tweets.Add(t);

        m_tweetList.Add(m_currentTweet.m_id, m_currentTweet);
        m_currentTweet = null;

        yield return(new WaitForSeconds(1.0f));

        m_previousTermTurns += m_maxTurns;
        m_turnNumber         = -1;

        m_playerInputAllowed = true;

        yield return(true);
    }
Esempio n. 2
0
    private IEnumerator NextRoundTimer()
    {
        // remove the 'no tweets' text

        if (m_tweetHeader.m_text.gameObject.activeSelf)
        {
            m_tweetHeader.m_text.gameObject.SetActive(false);
        }

        // refresh current tweets with updated favs & retweet numbers

        foreach (TweetUI tUI in m_tweets)
        {
            Tweet thisTweet = m_tweetList[tUI.m_ID];
            tUI.Tweet(thisTweet, tUI.m_portrait.texture);
        }

        yield return(new WaitForSeconds(1.0f));

        // phone raises up

        m_phoneState = PhoneState.Up;
        m_phone.clip = m_phone.GetClip("Phone_Raise01");
        m_phone.Play();

        AudioManager.instance.PlaySound(AudioManager.SoundType.Phone_Raise);

        yield return(new WaitForSeconds(1.0f));

//		m_clickReceivers [1].gameObject.SetActive (true);
//		m_clickReceivers [0].gameObject.SetActive (false);

        m_currentTweet.m_id = GameManager.instance.newID;

        // new tweet appears

        GameObject newTweetOBJ = (GameObject)Instantiate(m_tweetOBJ, m_tweetPanel);

        newTweetOBJ.transform.localScale       = Vector3.one;
        newTweetOBJ.transform.localEulerAngles = Vector3.zero;
        newTweetOBJ.transform.localPosition    = Vector3.zero;

        newTweetOBJ.transform.SetAsFirstSibling();

        AudioManager.instance.PlaySound(AudioManager.SoundType.Tweet_Sent);

        TweetUI t = newTweetOBJ.GetComponent <TweetUI> ();

        // get face state

        Texture tex = m_tweetPortraitStates[0];

        switch (CharacterController.instance.currentFaceState)
        {
        case CharacterController.FaceState.Uncertain:
            tex = m_tweetPortraitStates[1];
            break;

        case CharacterController.FaceState.Distraught:
            tex = m_tweetPortraitStates[2];
            break;

        case CharacterController.FaceState.Anger:
            tex = m_tweetPortraitStates[3];
            break;

        case CharacterController.FaceState.Fear:
            tex = m_tweetPortraitStates[4];
            break;
        }

        t.Tweet(m_currentTweet, tex);
        m_tweets.Add(t);

        m_tweetList.Add(m_currentTweet.m_id, m_currentTweet);
        m_currentTweet = null;


        // play audio cue

        if (UnityEngine.Random.Range(0.0f, 1.0f) > 0.8f)
        {
            yield return(new WaitForSeconds(0.5f));

            if (m_currentNoun.m_random)
            {
                AudioManager.instance.PlaySound(AudioManager.SoundType.Character_VocalizeRandom);
            }
            else if (m_currentVerb.m_affinities [0].m_quality == Word.WordQuality.Positive)
            {
                AudioManager.instance.PlaySound(AudioManager.SoundType.Character_VocalizePositive);
            }
            else if (m_currentVerb.m_affinities [0].m_quality == Word.WordQuality.Negative)
            {
                AudioManager.instance.PlaySound(AudioManager.SoundType.Character_VocalizeNegative);
            }
        }

//		int incAmount = 15;
        int incAmount = 20;
        int amt       = 0;


        for (int i = 0; i < m_currentNoun.m_affinities.Length; i++)
        {
            Word.Affinity af = m_currentNoun.m_affinities [i];

            Word.Affinity vAf = m_currentVerb.m_affinities [0];

            bool specificResponse = false;

            // uncomment and fix if specific responses are needed

//			if (m_currentVerb.m_specificResponses.Length > 0) {
//
//				foreach (Word.SpecificResponse s in m_currentVerb.m_specificResponses) {
//
//					if (s.m_noun == m_currentNoun) {
//						Debug.Log ("SPECIFIC RESPONSE");
//						if (s.m_quality == Word.WordQuality.Negative) {
//
//							amt = incAmount*-1;
//						} else if (s.m_quality == Word.WordQuality.Positive) {
//							amt = incAmount;
//						}
//						specificResponse = true;
//						break;
//					}
//				}
//
//			}

            if (!specificResponse)
            {
                if (af.m_quality == Word.WordQuality.Negative && vAf.m_quality == Word.WordQuality.Negative)
                {
                    amt = incAmount;
                }
                else if (af.m_quality == Word.WordQuality.Positive && vAf.m_quality == Word.WordQuality.Negative)
                {
                    amt = incAmount * -1;
                }
                else if (af.m_quality == Word.WordQuality.Negative && vAf.m_quality == Word.WordQuality.Positive)
                {
                    amt = incAmount * -1;
                }
                else if (af.m_quality == Word.WordQuality.Positive && vAf.m_quality == Word.WordQuality.Positive)
                {
                    amt = incAmount;
                }
                else if (af.m_quality == Word.WordQuality.Positive)
                {
                    amt = incAmount;
                }
                else if (af.m_quality == Word.WordQuality.Negative)
                {
                    amt = incAmount * -1;
                }
            }

            if (amt != 0)
            {
                yield return(new WaitForSeconds(1.0f));

                // update stat values

                foreach (Stat thisStat in m_stats)
                {
                    if (thisStat.m_category == af.m_category)
                    {
                        thisStat.UpdateValue(amt);

                        switch (thisStat.m_category)
                        {
                        case Word.WordCategory.Captialism:

                            if (amt > 0)
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Capitalism_Increase);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Increase);
                            }
                            else
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Capitalism_Decrease);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Decrease);
                            }
                            break;

                        case Word.WordCategory.Law:

                            if (amt > 0)
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Law_Increase);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Increase);
                            }
                            else
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Law_Decrease);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Decrease);
                            }
                            break;

                        case Word.WordCategory.Democracy:

                            if (amt > 0)
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Democracy_Increase);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Increase);
                            }
                            else
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Democracy_Decrease);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Decrease);
                            }
                            break;

                        case Word.WordCategory.Culture:

                            if (amt > 0)
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Culture_Increase);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Increase);
                            }
                            else
                            {
                                AudioManager.instance.PlaySound(AudioManager.SoundType.Culture_Decrease);
                                thisStat.ui.SetArrow(StatUI.ArrowType.Decrease);
                            }
                            break;
                        }

//						if (amt > 0) {
//
//							thisStat.ui.SetColor (Color.green);
//
//						} else if (amt < 0) {
//
//							thisStat.ui.SetColor (Color.red);
//						}
//						if (amt != 0) {


//							if (amt == 0 || amt == 100) {
//
//								thisStat.ui.SetColor (Color.red);
//
//							} else {

//								thisStat.ui.SetBorderColor (Color.red);
//							}
//						}

                        if (thisStat.currentScore == 0 || thisStat.currentScore == thisStat.maxScore)
                        {
                            foreach (Stat s in m_stats)
                            {
//								if (s != thisStat) {

                                thisStat.ui.SetColor(Color.white);
//								}
                            }

                            thisStat.ui.SetColor(Color.red);

                            GameOver(thisStat);
                            yield break;
                        }
                        else if (amt != 0 && m_gameState != GameState.GameOver)
                        {
                            thisStat.ui.SetBorderColor(Color.red);
                        }

                        break;
                    }
                }
            }
        }

        yield return(new WaitForSeconds(1.0f));

        // reset stat colors back to white

        foreach (Stat thisStat in m_stats)
        {
            thisStat.ui.SetColor(Color.white);
        }

        // check if at end of timeline, four more years if so

//		if (m_turnNumber+1 == m_maxTurns) {
//
//			yield return StartCoroutine (FourMoreYears ());
//		}

        m_playerInputAllowed = true;
        m_waitingForNextTurn = true;


        if (!m_helpTapIconPhoneShown)
        {
            m_tapIcon.gameObject.SetActive(true);
            m_tapIcon.Play("Help_TapIcon01");
        }


        yield return(true);
    }