/// <summary>Flips the direction of this tween (backwards if it was going forward or viceversa)</summary> public static void Flip(this Tween t) { if (t == null) { if (Debugger.logPriority > 1) { Debugger.LogNullTween(t); } return; } else if (!t.active) { if (Debugger.logPriority > 1) { Debugger.LogInvalidTween(t); } return; } else if (t.isSequenced) { if (Debugger.logPriority > 1) { Debugger.LogInvalidTween(t); } return; } TweenManager.Flip(t); }