Esempio n. 1
0
    //private float shakeOffset = 20f;

    public IEnumerator Shake(Vector3 shakeOffset, float delay = 0f, bool destroyOnComplete = false)
    {
        yield return(new WaitForSeconds(delay));

        LeanTween.cancel(gameObject);
        TweenArgument argument = new TweenArgument();

        argument.destroyOnComplete = destroyOnComplete;
        argument.shakeOffset       = shakeOffset;
        LeanTween.move(gameObject, transform.position + shakeOffset, shakeTime).setOnComplete(TweenBack).setEase(LeanTweenType.easeInOutSine).setOnCompleteParam(argument);
    }
Esempio n. 2
0
    private void TweenBack(object tweenArgument)
    {
        TweenArgument argument = (TweenArgument)tweenArgument;

        LeanTween.move(gameObject, transform.position - argument.shakeOffset, shakeTime).setEase(LeanTweenType.easeInSine).setDestroyOnComplete(argument.destroyOnComplete);
    }