// Use this for initialization void Start() { shipAttributes = transform.parent.GetComponent<TutorialShipAttributes>(); ship = transform.parent; shipScript = ship.GetComponent<TutorialShipScript>(); lineRenderer = GetComponent<LineRenderer>(); currentCharge = transform.childCount; cannonsCount = transform.childCount; }
// Use this for initialization void Start() { shipScript = GetComponent<TutorialShipScript>(); rb = GetComponent<Rigidbody>(); pfx = GetComponent<PlayerFX>(); //playerRespawn = GetComponent<PlayerRespawn>(); tutHull = GetComponent<TutorialHull>(); tutHull.SetBuoyancy = GetComponent<TutorialBuoyancy>(); Reset(); }
// Use this for initialization void Start() { StartCoroutine (StartShip ()); ship = player.GetComponent<TutorialShipScript> (); SetText("Welcome aboard, Captain! Press <color=red>Continue</color> to proceed" ); ship.CombatLock = true; }