private void Start()
    {
        /* Getting and setting instance of TutorialSceneController. */

        ctrl = TutorialSceneController.Instance;

        normalStone.SetActive(true);
        pressedStone.SetActive(false);

        time = 0f;
    }
Esempio n. 2
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    void Start()
    {
        index  = 0; time = 0; round = 0;
        rounds = anim.Length - 1;

        /* Deactivates all added sprites expect the first one - anim[0] */
        for (int i = 1; i < anim.Length; i++)
        {
            anim[i].SetActive(false);
        }

        controller = TutorialSceneController.Instance;
    }
Esempio n. 3
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    void Start()
    {
        /*
         * Creates class object FootStepCycleScript().
         * Getting and setting instance of TutorialSceneController.
         * Resets stepSprites.
         * Defines other variables.
         */

        stepCycle  = new FootStepCycleScript(steps);
        controller = TutorialSceneController.Instance;
        stepCycle.resetSprites(1);
        stepTimer  = 0f; nextStep = 0f;
        size       = steps.Length;
        round      = 0;
        roundBreak = false; freeze = false; finished = false;
    }
Esempio n. 4
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    private void Start()
    {
        /* Getting and setting instance of TutorialSceneController. */

        ctrl = TutorialSceneController.Instance;
    }