private void SetStatusAndTutorialDisplays()
        {
            if (Profile.CurrentAreaData.Name == "Tutorial")
            {
                _tutorialRunner.Initialize();
                _tutorialRunner.PauseTrigger = HoldForTutorialStep;

                _player.TutorialStepTrigger = _tutorialRunner.CheckForStepTrigger;
                _statusDisplay.Visible      = false;
            }
            else
            {
                _statusDisplay.Visible = true;
            }
        }
Esempio n. 2
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        private void SetStatusAndTutorialDisplays()
        {
            if (Profile.CurrentAreaData.Name == "Tutorial")
            {
                _tutorialRunner.Initialize();
                _tutorialRunner.DisplayArea  = new Rectangle(0, 0, Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height);
                _tutorialRunner.PauseTrigger = HoldForTutorialStep;
                _tutorialRunner.Visible      = true;
                RegisterGameObject(_tutorialRunner);

                _player.TutorialStepTrigger = _tutorialRunner.CheckForStepTrigger;
                _statusDisplay.Visible      = false;
            }
            else
            {
                _statusDisplay.Position = Vector2.Zero;
                _statusDisplay.Visible  = true;
            }
        }