void FixedUpdate() //Control the enemy spawns here! { if (SceneManager.GetActiveScene().name == "UI Scale Testing") { return; } if (TutorialStatus == null) //Cannot always find the object at the start, since it may not be initialised. { TutorialStatus = GameObject.FindWithTag("TutorialHandler").GetComponent <TutorialHandler>(); } if (TutorialStatus.GetTutorialStage() > 0) { return; } if (SceneManager.GetActiveScene().name != "Game") { return; } if (!ui.GetIsPaused()) //Only run timers if the game is not paused. Paused state will also be used for round transitions. { GameObject[] wave1Enemies = waveArrays[currentWave - 1].wave; if (numberEnemiesSpawned == wave1Enemies.Length) //Ignore timers once all enemies have been spawned. { EnemySpawnTime[currentWave - 1] = 256; } EnemySpawnTime[currentWave - 1] = EnemySpawnTime[currentWave - 1] - Time.deltaTime; if (EnemySpawnTime[currentWave - 1] <= 0) { Spawn(); numberEnemiesSpawned = numberEnemiesSpawned + 1; EnemySpawnTime[currentWave - 1] = EnemySpawnTimeDupe[currentWave - 1]; //Reset timer. } } }
// called once when UICanvasHandler is instantiated private void Start() { #region onClickListeners AudioClip[] pageTurnSounds = new AudioClip[] { SoundManager.pageTurn1, SoundManager.pageTurn2, SoundManager.pageTurn3 }; // set onclick listeners once in the game spellbookMainButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(pageTurnSounds[Random.Range(0, pageTurnSounds.Length)]); SceneManager.LoadScene("SpellbookScene"); }); libraryButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(pageTurnSounds[Random.Range(0, pageTurnSounds.Length)]); SceneManager.LoadScene("LibraryScene"); }); questButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(pageTurnSounds[Random.Range(0, pageTurnSounds.Length)]); SceneManager.LoadScene("QuestLogScene"); }); progressButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(pageTurnSounds[Random.Range(0, pageTurnSounds.Length)]); SceneManager.LoadScene("SpellbookProgress"); }); // set onclick listeners for main scene buttons spellbookButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(SoundManager.spellbookopen); ActivateSpellbookButtons(true); SceneManager.LoadScene("SpellbookScene"); }); inventoryButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(SoundManager.inventoryOpen); SceneManager.LoadScene("InventoryScene"); }); scanButton.GetComponent <Button>().onClick.AddListener(() => { SoundManager.instance.PlaySingle(SoundManager.selectScan); LoadHandler.instance.sceneBuildIndex = 3; SceneManager.LoadScene("LoadingScene"); // SceneManager.LoadScene("VuforiaScene"); }); #endregion tutorialHandler = GameObject.Find("tutorialHandler").GetComponent <TutorialHandler>(); // initially position the buttons properly on main player scene spellbookButton.transform.localPosition = new Vector3(-530, -1060, 0); diceButton.transform.localPosition = new Vector3(-180, -1060, 0); scanButton.transform.localPosition = new Vector3(180, -1060, 0); inventoryButton.transform.localPosition = new Vector3(530, -1060, 0); }
void Awake() { playersInTwoPlayerMap = 2; if (tutorialflag) { tutorial = GameObject.Find("Tutorial").GetComponent <TutorialHandler>(); } }
private async Task InvokeTutorialHandlersAsync(TutorialHandler handlers, Tutorial tutorial) { if (handlers == null) { return; } IEnumerable <Task> tasks = handlers .GetInvocationList() .Cast <TutorialHandler>() .Select(handler => handler(tutorial)); await Task.WhenAll(tasks); }
public void RegistTutorial(TutorialHandler handle) { if (tutorial == handle) { tutorial = null; } else { tutorial = handle; if (tutorialFlag != null) { tutorialFlag(); tutorialFlag = null; } } }
void Awake() { if (Instance == null) { Instance = this; } else { DestroyImmediate(gameObject); } if (GameController.TutorialEnabled) { ActivateTutorialCars = false; TutorialStatus = true; } }
bool enemyIsDead = false; //Prevent multiple point additions! // Start is called before the first frame update void Start() { enemyAnimations = this.GetComponent <Animator>(); attackTime = this.gameObject.GetComponentInChildren <EnemyAttack>().attackSpeed; attackSpeed = attackTime; pauseCheck = GameObject.Find("UIHandler").GetComponent <UIController>(); progressionController = GameObject.Find("ProgressionHandler").GetComponent <Progression>(); powerScaleCheck = GameObject.Find("PowerHandler").GetComponent <PowerBehaviour>(); i = GetComponent <Rigidbody>(); startingScaleX = transform.localScale.x; startingScaleY = transform.localScale.y; startingScaleZ = transform.localScale.z; inflatedScaleX = startingScaleX * INFLATED_POWER_SCALE; inflatedScaleY = startingScaleY * INFLATED_POWER_SCALE; inflatedScaleZ = startingScaleZ * INFLATED_POWER_SCALE; animator = GetComponent <Animator>(); TutorialStatus = GameObject.FindWithTag("TutorialHandler").GetComponent <TutorialHandler>(); }
/// <summary> /// Called within Map Context. /// Sends initial packets /// </summary> private void OnLogin() { InstanceHandler.SendDungeonDifficulty(this); CharacterHandler.SendVerifyWorld(this); AccountDataHandler.SendAccountDataTimes(m_client); VoiceChatHandler.SendSystemStatus(this, VoiceSystemStatus.Disabled); // SMSG_GUILD_EVENT // SMSG_GUILD_BANK_LIST CharacterHandler.SendBindUpdate(this, BindLocation); TutorialHandler.SendTutorialFlags(this); SpellHandler.SendSpellsAndCooldowns(this); CharacterHandler.SendActionButtons(this); FactionHandler.SendFactionList(this); // SMSG_INIT_WORLD_STATES // SMSG_EQUIPMENT_SET_LIST AchievementHandler.SendAchievementData(this); // SMSG_EXPLORATION_EXPERIENCE CharacterHandler.SendTimeSpeed(this); TalentHandler.SendTalentGroupList(m_talents); AuraHandler.SendAllAuras(this); // SMSG_PET_GUIDS }
protected void InitTutorialUc(PageName obj) { Tutorial = new TutorialUc(TutorialHandler.GetTutorials(Tutorials, obj)); }
//Power1 is true if it is the LEFT power chosen. Otherwise, it is false (RIGHT power). public void LosePower(bool Power1) { UIController ui = GameObject.Find("UIHandler").GetComponent <UIController>(); PowerBehaviour powers = GameObject.Find("PowerHandler").GetComponent <PowerBehaviour>(); Progression progressionCheck = GameObject.Find("ProgressionHandler").GetComponent <Progression>(); GameObject audioController; audioController = GameObject.FindGameObjectWithTag("MusicHandler"); audioController.GetComponent <AudioController>().PlayMusic(0); TutorialHandler TutStatus = GameObject.FindWithTag("TutorialHandler").GetComponent <TutorialHandler>(); if (TutStatus.GetTutorialStage() > 0) { TutStatus.PowerDrained(); } if (Power1) { powers.LoseSpecificPower(ui.losePower1); switch (powers.powerHandler[ui.losePower1].PowerStrength) { case 3: { ui.AddPoints((progressionCheck.GetMaximumWaves() - progressionCheck.GetCurrentWave()) * 500); break; } case 2: { ui.AddPoints((progressionCheck.GetMaximumWaves() - progressionCheck.GetCurrentWave()) * 250); break; } case 1: { break; } default: { break; } } } else { powers.LoseSpecificPower(ui.losePower2); switch (powers.powerHandler[ui.losePower2].PowerStrength) { case 3: { ui.AddPoints((progressionCheck.GetMaximumWaves() - progressionCheck.GetCurrentWave()) * 500); break; } case 2: { ui.AddPoints((progressionCheck.GetMaximumWaves() - progressionCheck.GetCurrentWave()) * 250); break; } case 1: { break; } default: { break; } } } ui.setLockPauseMenu(false); ui.returnToMainGame(); Cursor.lockState = CursorLockMode.None; if (TutStatus.GetTutorialStage() > 0) //Skip weapon selection. { progressionCheck.SetWaveComplete(false); Cursor.lockState = CursorLockMode.Locked; return; } ui.WeaponSelection(); progressionCheck.SetWaveComplete(false); }
// Update is called once per frame void Update() { opponentBP = opponent.currentBp; playerBP = player.bp; if (!gc.isTutMode) //PLEASE REMEMBER TO SET THIS VAR TO TRUE AT THE BEG OF THE GAME! { if (!CheckIfItsOver()) { if (!isPlayerTurn) { if (gc.tutTracker == 2 || gc.tutTracker > 5) { if (actionTimer > 0) { actionTimer -= Time.deltaTime; } else { if (!actionChosen) { if (gc.tutTracker == 2) { oa.ChooseRandomMove(); } else { int randAction = 0; randAction = Random.Range(0, 50); if (randAction > 2) { oa.ChooseRandomMove(); } else { oa.BeQuirky(); } } gc.tutTracker++; actionChosen = true; } } } else { if (!actionChosen) { if (gc.tutTracker < 4) { gc.tutTracker++; TutorialHandler tutC = FindObjectOfType <TutorialHandler>(); tutC.wordTracker = -1; tutC.BeginText(tutC.tutWords[gc.tutTracker].lines); isPlayerTurn = true; gc.isTutMode = true; } else if (gc.tutTracker == 5) { TutorialHandler tutC = FindObjectOfType <TutorialHandler>(); tutC.BeginText(tutC.tutWords[4].lines); isPlayerTurn = true; gc.isTutMode = true; } else { TutorialHandler tutC = FindObjectOfType <TutorialHandler>(); tutC.wordTracker = -1; tutC.BeginText(tutC.tutWords[gc.tutTracker].lines); isPlayerTurn = true; gc.isTutMode = true; } } } } else { if (gc.tutTracker == 3) { TutorialHandler tutC = FindObjectOfType <TutorialHandler>(); tutC.wordTracker = -1; tutC.BeginText(tutC.tutWords[gc.tutTracker].lines); isPlayerTurn = true; gc.isTutMode = true; gc.tutTracker++; } } } else { if (!doOnce) { if (didWin) { // ac.PlaySFX(gc.ac.battleNoises[3]); gc.opponents[gc.GetTwin(opponent._name)].isDefeated = true; dh.DisplayBattleText("Battle over!\nYou didn't break down yet! :D "); ac.SwitchSong(ac.hallwayMusic); sc.WaitThenTransitionAndLoad("Hallway", 3f, 2); doOnce = true; } else { // ac.PlaySFX(gc.ac.battleNoises[4]); gc.opponents[gc.GetTwin(opponent._name)].isDefeated = true; gc.playerLost = true; player.playerHolder.SetActive(true); dh.DisplayBattleText("Battle over!\n...You're highkey panicking."); ac.SwitchSong(ac.hallwayMusic); sc.WaitThenTransitionAndLoad("Hallway", 3f, 2); doOnce = true; } } } } }
// Use this for initialization void Start() { tutorialHandler = FindObjectOfType <TutorialHandler>(); ResourceManager.instance.StopPlayTheGame(); }
void Awake() { Instance = this; }
public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session) { BitUnpack BitUnpack = new BitUnpack(packet); packet.Skip(54); int addonSize = packet.ReadInt32(); packet.Skip(addonSize); uint nameLength = BitUnpack.GetNameLength <uint>(12); string accountName = packet.ReadString(nameLength); SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = '{0}'", accountName); if (result.Count == 0) { session.clientSocket.Close(); } else { session.Account = new Account() { Id = result.Read <int>(0, "id"), Name = result.Read <String>(0, "name"), Password = result.Read <String>(0, "password"), SessionKey = result.Read <String>(0, "sessionkey"), Expansion = result.Read <byte>(0, "expansion"), GMLevel = result.Read <byte>(0, "gmlevel"), IP = result.Read <String>(0, "ip"), Language = result.Read <String>(0, "language") } }; string K = session.Account.SessionKey; byte[] kBytes = new byte[K.Length / 2]; for (int i = 0; i < K.Length; i += 2) { kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16); } session.Crypt.Initialize(kBytes); uint realmId = WorldConfig.RealmId; SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = '{0}'", realmId); SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = '{0}'", realmId); bool HasAccountData = true; bool IsInQueue = false; PacketWriter authResponse = new PacketWriter(JAMCMessage.AuthResponse); BitPack BitPack = new BitPack(authResponse); BitPack.Write(1); // HasAccountData if (HasAccountData) { BitPack.Write(realmClassResult.Count, 25); // Activation count for classes BitPack.Write(0); // Unknown, 5.0.4 BitPack.Write(0); // Unknown, 5.1.0 BitPack.Write(0, 22); // Activate character template windows/button //if (HasCharacterTemplate) //Write bits for char templates... BitPack.Write(realmRaceResult.Count, 25); // Activation count for races BitPack.Write(IsInQueue); // IsInQueue } if (IsInQueue) { BitPack.Write(0); // Unknown BitPack.Flush(); authResponse.WriteUInt32(0); // QueuePosition } else { BitPack.Flush(); } if (HasAccountData) { //if (HasCharacterTemplate) //Write data for char templates... for (int r = 0; r < realmRaceResult.Count; r++) { authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "expansion")); authResponse.WriteUInt8(realmRaceResult.Read <byte>(r, "race")); } authResponse.WriteUInt32(0); authResponse.WriteUInt32(0); authResponse.WriteUInt8(0); authResponse.WriteUInt8(session.Account.Expansion); authResponse.WriteUInt8(session.Account.Expansion); for (int c = 0; c < realmClassResult.Count; c++) { authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "class")); authResponse.WriteUInt8(realmClassResult.Read <byte>(c, "expansion")); } authResponse.WriteUInt32(0); } authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK); session.Send(authResponse); MiscHandler.HandleUpdateClientCacheVersion(ref session); TutorialHandler.HandleTutorialFlags(ref session); } }
public void Awake() { instance = this; }