public void StartNewGame() { GameState = GameState.Play; _timer = 0; if (GameMap != null) { GameMap.ClearMap(); } CurDangerlevel = 0; if (_mapGenerator == null) _mapGenerator = GetComponent<TutorialGenerator>(); GameMap = _mapGenerator.CreateHexMap(_curMapSize, HexRadius); GameMap.CheckNeighbours(); GameMap.GetTile(Vector2.zero).GetComponent<GameTile>().ThisType = GameTile.TileType.EMPTY; GameMap.GetTile(Vector2.zero).GetComponent<GameTile>().ActivateTile(); CollectedTreasureAmount = 0; EnableSwipe = PlayerPrefs.GetInt("Swiping") == 0 ? false : true; ShowTutorial = PlayerPrefs.GetInt("Tutorial") == 0 ? false : true; RumLevel = 0; CurKrakenAmmount = 0; for (int i = 0; i < (int)TutorialInfo.Count; i++) { _tutorialIsShown[i] = false; } ShowTutorialInfo(TutorialInfo.Intro, null); ShowTutorialInfo(TutorialInfo.FirstMove, null); //Play the ambient sound effect AudioManager.Instance.PlayAmbientSfx("NewAmbienceSfx_00"); _playerController = PlayerController.Instance; _playerController.StartGame(); _player = _playerController.PlayerRef; _player.ArrivedOnHex += CheckCurrentTile; ActivateTileKeg(null); }
public void BeginTutorial() { Maze = new GameObject("Maze"); Maze.transform.parent = GameParent.transform; //floor 1 MazeNode[,] tutorial1 = TutorialGenerator.GenerateFloor1(); //floor 2 MazeNode[,] tutorial2 = TutorialGenerator.GenerateFloor2(); //floor 3 MazeNode[,] tutorial3 = TutorialGenerator.GenerateFloor3(); //floor 4 tutorial4 = TutorialGenerator.GenerateFloor4(); tutorial1[0, 2].AddLadderTo(tutorial2[0, 0]); tutorial2[5, 2].AddLadderTo(tutorial3[0, 2]); tutorial3[4, 4].AddLadderTo(tutorial4[3, 3]); BeginPlay(); for (int i = 0; i < 4; i++) { MazeNode[,] TutorialFloor = new MazeNode[7, 7]; List <MazeNode> nodes; MazeSection section = new MazeSection(); //int[] sectionIDs = new int[4]; switch (i) { case 0: TutorialFloor = tutorial1; break; case 1: TutorialFloor = tutorial2; break; case 2: TutorialFloor = tutorial3; break; case 3: TutorialFloor = tutorial4; break; } section.Root = TutorialFloor[0, 0]; int sectionID = AnalyticsManager.AddSection(lvlID, 0, -4 + i); section.SectionID = sectionID; section.Spawned = false; foreach (MazeNode n in MazeGenerator.nodesInSection(section.Root)) { n.SectionID = section.SectionID; } //Sections.Add(section); nodes = MazeGenerator.nodesInSection(section.Root); SpawnSection(section); } Vector3 location = new Vector3(20, -119, 8); PlayerObj = Instantiate(Resources.Load(PlayerTypeLoc), location, tutorial1[0, 0].GetRotation()) as GameObject; GameObject.FindGameObjectWithTag("Player").AddComponent <Actor>().ActorID = AnalyticsManager.AddActor(SessionID, ActorType.Player); PlayerObj.transform.parent = GameParent.transform; }