private void Level2() { tutText.text = "enemies will now spawn!"; enemySpawner.SetActive(true); TutorialFinished.Invoke(); StartCoroutine(TutorialEndMessage()); }
public void NextMessage() { gameObject.SetActive(false); if (_tutorialData.IsCanContinue(_tutorialNumber)) { ShowMessage(); } else { TutorialFinished?.Invoke(); } }