void Start() { myInputState = InputState.None; dragDistance = Screen.height * 8 / 100; TutorialCameraController = GameObject.Find("Main Camera").GetComponent <TutorialCameraController>(); cameraMovement = GameObject.Find("Main Camera").GetComponent <CameraMovement>(); TutorialManagerNew = GameObject.Find("---TutorialManager").GetComponent <TutorialManagerNew>(); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); // washerController = GameObject.Find("").GetComponent<WasherController>(); }
void Start() { // positions = new Vector3[4]; // TouchController = GameObject.Find("---TouchController").GetComponent<TouchController>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); TutorialCameraController = GameObject.Find("Main Camera").GetComponent <TutorialCameraController>(); if (FinalCameraController == null) { currentPage = 4; } else { currentPage = 1; } smoothSpeed = 10f; pageDist = Mathf.Abs(positions[0].x - positions[1].x); }
void Start() { clothBag.SetActive(false);//不然会显示在地铁外面 //Set Camera position and size in stage 3 TutorialCameraController = GameObject.Find("Main Camera").GetComponent <TutorialCameraController>(); MainCamera = GameObject.Find("Main Camera"); AudioManager = GameObject.Find("---AudioManager").GetComponent <AudioManager>(); //step1 stepCounter = 0; bagClick = 0; myMachineState = MachineState.Empty; workInventory = Resources.Load <Sprite>("Images/Karara/Cloth/Inventory/work"); workSubway = Resources.Load <Sprite>("Images/Karara/Cloth/Subway/work"); FishTextManager = GameObject.Find("---FishTextManager").GetComponent <FishTextManager>(); //disable a lot of things when tutorial starts KararaB.SetActive(false); phoneAnimation.SetActive(false); //所有洗衣机里的衣服 for (int i = 0; i < ClothSlotList.Count; i++) { clothSlotTable.Add(i, ClothSlotList[i]); } inventoryBubbleSR = inventoryBubble.GetComponentsInChildren <SpriteRenderer>()[1]; for (int i = 0; i < ClothUIPosObject.Length; i++) { ClothUIPos[i] = ClothUIPosObject[i].transform.position; InventoryUIPos[i] = InventoryUIPosObject[i].GetComponent <RectTransform>().position; } }