public override void PreviewUpgrade(int id) { this.turretInfo.ResetTempStats(); TurretUpgrade upgrade = GetUpgradeById(id); if (id == 0) { this.turretInfo.SetTempStat(0, Mathf.RoundToInt(upgrade.value * 100f) + "%"); } else if (id == 1) { this.turretInfo.SetTempStat(1, Mathf.RoundToInt(upgrade.value) + "-" + Mathf.RoundToInt(this.durationHighUpgrades[this.durationLevel + 1].value) + "s"); } if (upgrade == null) { this.costIndicator.gameObject.SetActive(false); } else { this.costIndicator.gameObject.SetActive(true); this.costIndicator.SetCost(upgrade.tokenCost, upgrade.goldCost); } }
public override void PreviewUpgrade(int id) { this.turretInfo.ResetTempStats(); CircleDrawer.instance.DisableSecondary(); TurretUpgrade upgrade = GetUpgradeById(id); if (id == 0) { this.turretInfo.SetTempStat(0, upgrade.value.ToString("0.0")); } else if (id == 1) { this.turretInfo.SetTempStat(1, upgrade.value.ToString("0.0") + "s"); } else if (id == 2) { CircleDrawer.instance.DrawSecondary(upgrade.value); } if (upgrade == null) { this.costIndicator.gameObject.SetActive(false); } else { this.costIndicator.gameObject.SetActive(true); this.costIndicator.SetCost(upgrade.tokenCost, upgrade.goldCost); } }
public override void PreviewUpgrade(int id) { this.turretInfo.ResetTempStats(); TurretUpgrade upgrade = GetUpgradeById(id); if (id == 0) { this.turretInfo.SetTempStat(0, this.damageLowUpgrades[this.damageLevel + 1].value.ToString("0") + "-" + this.damageHighUpgrades[this.damageLevel + 1].value.ToString("0")); } else if (id == 1) { this.turretInfo.SetTempStat(1, this.blastRadiusUpgrades[this.blastRadiusLevel + 1].value.ToString("0.0")); } if (upgrade == null) { this.costIndicator.gameObject.SetActive(false); } else { this.costIndicator.gameObject.SetActive(true); this.costIndicator.SetCost(upgrade.tokenCost, upgrade.goldCost); } }
private void UpdateUI(TurretUpgrade upgrade, UpgradePath upgradePath) { if (upgradePath == UpgradePath.Left) { // Set the icon if (leftPathNextUpgradeIndex >= leftUpgrades.Length) { leftUpgradeButton.image.sprite = noUpgradesRemainingIcon; leftUpgradeButton.interactable = false; leftUpgradeCostText.gameObject.SetActive(false); } else { leftUpgradeButton.image.sprite = upgrade.icon; leftUpgradeCostText.text = "$" + upgrade.cost; } } else if (upgradePath == UpgradePath.Right) { // Set the icon if (rightPathNextUpgradeIndex >= rightUpgrades.Length) { rightUpgradeButton.image.sprite = noUpgradesRemainingIcon; rightUpgradeButton.interactable = false; rightUpgradeCostText.gameObject.SetActive(false); } else { rightUpgradeButton.image.sprite = upgrade.icon; rightUpgradeCostText.text = "$" + upgrade.cost; } } }
private void TryUpgradePath(UpgradePath upgradePath) { TurretUpgrade upgrade = null; if (upgradePath == UpgradePath.Left && leftPathNextUpgradeIndex < leftUpgrades.Length) { upgrade = leftUpgrades[leftPathNextUpgradeIndex]; } else if (upgradePath == UpgradePath.Right && rightPathNextUpgradeIndex < rightUpgrades.Length) { upgrade = rightUpgrades[rightPathNextUpgradeIndex]; } if (upgrade != null && moneyManager.HasEnoughMoneyForPurchase(upgrade.cost)) { moneyManager.Money -= upgrade.cost; upgrade.ApplyToTurret(turret); if (upgradePath == UpgradePath.Left) { leftPathNextUpgradeIndex++; } else if (upgradePath == UpgradePath.Right) { rightPathNextUpgradeIndex++; } UpdateUI(upgrade, upgradePath); } }
void enableTurretUpgrade(TurretUpgrade upgrade) { upgrade.CurrentUsages++; addStatsToTurret(upgrade.StatChanges, upgrade.TurretToUpgrade.TurretInfo); UI.UpdateTurretInfo(upgrade.TurretToUpgrade.TurretInfo); }
public override void Upgrade(int id) { TurretUpgrade upgrade = GetUpgradeById(id); if (upgrade == null) { return; } if (!this.level.TakeTokensAndGold(upgrade.tokenCost, upgrade.goldCost)) { return; } if (id == 0) { this.damageLevel++; this.damage = this.damageUpgrades[this.damageLevel].value; SetStats(); if (this.damageLevel == this.damageUpgrades.Length - 1) { this.upgradeDialog.buttons[0].gameObject.SetActive(false); } } else if (id == 1) { this.fireRateLevel++; this.fireRate = this.fireRateUpgrades[this.fireRateLevel].value; SetStats(); if (this.fireRateLevel == this.fireRateUpgrades.Length - 1) { this.upgradeDialog.buttons[1].gameObject.SetActive(false); } } else if (id == 2) { this.rangeLevel++; this.radius = this.rangeUpgrades[this.rangeLevel].value; CircleDrawer.instance.Draw(this.transform.position, this.radius); if (this.rangeLevel == this.rangeUpgrades.Length - 1) { this.upgradeDialog.buttons[2].gameObject.SetActive(false); } } this.turretLevel++; this.turretInfo.SetLevel(this.turretLevel); if (this.turretLevel == 4) { this.upgradeDialog.buttons[0].gameObject.SetActive(false); this.upgradeDialog.buttons[1].gameObject.SetActive(false); this.upgradeDialog.buttons[2].gameObject.SetActive(false); } CloseUpgradeDialog(); }
public override void Upgrade(int id) { TurretUpgrade upgrade = GetUpgradeById(id); if (upgrade == null) { return; } if (!Level.instance.TakeTokensAndGold(upgrade.tokenCost, upgrade.goldCost)) { return; } if (id == 0) { this.amountLevel++; this.amount = this.amountUpgrades[this.amountLevel].value; SetStats(); if (this.amountLevel == this.amountUpgrades.Length - 1) { this.upgradeDialog.buttons[0].gameObject.SetActive(false); } } else if (id == 1) { this.durationLevel++; this.minDuration = this.durationLowUpgrades[this.durationLevel].value; this.maxDuration = this.durationHighUpgrades[this.durationLevel].value; SetStats(); if (this.durationLevel == this.durationLowUpgrades.Length - 1) { this.upgradeDialog.buttons[1].gameObject.SetActive(false); } } this.turretLevel++; this.turretInfo.SetLevel(this.turretLevel); if (this.turretLevel == 3) { this.upgradeDialog.buttons[0].gameObject.SetActive(false); this.upgradeDialog.buttons[1].gameObject.SetActive(false); } CloseUpgradeDialog(); }
public void Upgrade(placementPanel panel, TurretUpgrade tu) { //Set the reference for the panel asking to upgrade UpgradeGUI.GetComponent<GUIRef>().GUIReference = panel; upgradeCostGUIText.text = "$" + tu.CostOfUpgrade().ToString(); if (GM.GetCash() >= tu.CostOfUpgrade()) { if (tu.CostOfUpgrade() == 0) { textTitle.text = "This turret is Max Level"; upgradeCostGUIText.text = ""; upgradeGUIConfirmButton.interactable = false; } else { textTitle.text = textTitleInitialValue; upgradeGUIConfirmButton.interactable = true; } } else { upgradeGUIConfirmButton.interactable = false; } DisableButtons(); UpgradeGUI.SetActive(true); }