private void OnTriggerEnter(Collider other) { TurretTeleport turret = other.gameObject.GetComponent <TurretTeleport>(); Shield shield = other.gameObject.GetComponent <Shield>(); if ((turret != null || shield != null) && !other.gameObject.name.StartsWith("Wall")) { OnHit(null); } }
private void OnEnable() { turretParent = GetComponentInParent <TurretTeleport>(); }