//constructor public TurretState(TurretStateController turretStateController) { this.turretStateController = turretStateController; }
//This state has the turrets wait idly until the player becomes visible, then moves them to their attack state public TurretIdleState(TurretStateController turretStateController) : base(turretStateController) { }
public TurretAttackState(TurretStateController turretStateController) : base(turretStateController) { }