private void OnSceneGUI() { TurretMovement tm = (TurretMovement)target; Handles.color = Color.white; Handles.DrawWireArc(tm.transform.position, Vector3.up, Vector3.forward, 360, tm.viewRadius); Vector3 viewAngleA = tm.DirFromAngle(-tm.viewAngle / 2, false); Vector3 viewAngleB = tm.DirFromAngle(tm.viewAngle / 2, false); Handles.DrawLine(tm.transform.position, tm.transform.position + viewAngleA * tm.viewRadius); Handles.DrawLine(tm.transform.position, tm.transform.position + viewAngleB * tm.viewRadius); }