public void SetNode(TowerNode node) { if (currentNode == node) { DeselectNode(); return; } currentNode = node; turretBuilding = null; towerUI.SetTarget(node); }
//public bool HasGold { get { return PlayerStatus.iGold >= turretBuilding.iCost; } } public void SetTurret(TurretBuildSelect turretBuildSelection) { turretBuilding = turretBuildSelection; DeselectNode(); }