// SELL A TURRET public void SellTurret() { // PlayerStats.coin += turretBlueprint.buildCost * 0.5f; // sell price is a half of build price PlayerStats.coin += turretBlueprint.GetSellAmout(); Destroy(turret); turretBlueprint = null; }
// SELL A TURRET public void SellTurret() { // PlayerStats.coin += turretBlueprint.buildCost * 0.5f; // sell price is a half of build price PlayerStats.coin += turretBlueprint.GetSellAmout(); Destroy(turret); turretBlueprint = null; }