public void initJson(string json) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TurntableDataScript_hotfix", "initJson")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TurntableDataScript_hotfix", "initJson", null, json); return; } m_dataList.Clear(); { JsonData jd = JsonMapper.ToObject(json); for (int i = 0; i < jd["turntable_list"].Count; i++) { int id = (int)jd["turntable_list"][i]["id"]; string reward = (string)jd["turntable_list"][i]["reward"]; int probability = (int)jd["turntable_list"][i]["probability"]; bool isHuiZhang = (id < 50 ? false:true); TurntableData temp = new TurntableData(id, reward, probability, isHuiZhang); m_dataList.Add(temp); } } }
public TurntableData getDataById(int id) { TurntableData temp = null; for (int i = 0; i < m_dataList.Count; i++) { if (m_dataList[i].m_id == id) { temp = m_dataList[i]; break; } } return(temp); }
public void addTurntableBroadcast(string name, int reward_id) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TurntablePanelScript_hotfix", "addTurntableBroadcast")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TurntablePanelScript_hotfix", "addTurntableBroadcast", null, name, reward_id); return; } try { TurntableBroadcastDataScript.getInstance().addData(name, reward_id); { m_ListViewScript.clear(); for (int i = 0; i < TurntableBroadcastDataScript.getInstance().getTurntableBroadcastDataList().Count; i++) { GameObject prefab = Resources.Load("Prefabs/UI/Item/Item_zhuanpan_guangbo") as GameObject; GameObject obj = MonoBehaviour.Instantiate(prefab); { TurntableBroadcastData temp = TurntableBroadcastDataScript.getInstance().getTurntableBroadcastDataList()[i]; TurntableData data = TurntableDataScript.getInstance().getDataById(temp.m_reward_id); if (data != null) { string reward = TurntableDataScript.getInstance().getDataById(temp.m_reward_id).m_reward; int prop_id = CommonUtil.splitStr_Start(reward, ':'); int prop_num = CommonUtil.splitStr_End(reward, ':'); string prop_name = PropData.getInstance().getPropInfoById(prop_id).m_name; string content = "恭喜" + temp.m_name + "获得" + prop_name + "*" + prop_num; obj.transform.Find("Text").GetComponent <Text>().text = content; } } m_ListViewScript.addItem(obj); } m_ListViewScript.addItemEnd(); } } catch (Exception ex) { LogUtil.Log("addTurntableBroadcast异常----" + ex.Message); } }
public void loadReward() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("TurntablePanelScript_hotfix", "loadReward")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.TurntablePanelScript_hotfix", "loadReward", null, null); return; } m_rewardObj_list.Clear(); for (int i = 0; i < TurntableDataScript.getInstance().getDataList().Count; i++) { GameObject obj = gameObject.transform.Find("Image_bg/Left/Reward/Item" + (i + 1).ToString()).gameObject; m_rewardObj_list.Add(obj); // 具体数据 { TurntableData temp = TurntableDataScript.getInstance().getDataList()[i]; int id = temp.m_id; obj.transform.name = id.ToString(); string reward = temp.m_reward; List <string> list = new List <string>(); CommonUtil.splitStr(reward, list, ':'); int prop_id = int.Parse(list[0]); int prop_num = int.Parse(list[1]); // 图标 CommonUtil.setImageSprite(obj.transform.Find("Image_icon").GetComponent <Image>(), GameUtil.getPropIconPath(prop_id)); // 数量 obj.transform.Find("Text_num").GetComponent <Text>().text = prop_num.ToString(); // 徽章角标 if (temp.m_isHuiZhang) { obj.transform.Find("Image_huizhangjiaobiao").localScale = new Vector3(1, 1, 1); } } } }