public void Coin_OtherInstanceIsAlarm_ReturnFalse() { t.Coin(); Turnstile t1 = new Turnstile(); Assert.That(t1.Alarm(), Is.False); }
// // responds to Pass event // public override void Pass(Turnstile name) { name.Alarm(); // change the state name.SetState(name.GetItsLockedState()); }
public void Pass_OtherInstanceIsAlarm_ReturnTrue() { t.Pass(); Turnstile t1 = new Turnstile(); Assert.That(t1.Alarm(), Is.True); }
public void TestInit() { Turnstile t = new Turnstile(); Assert.IsTrue(t.Locked()); Assert.IsFalse(t.Alarm()); }
public void CancelAlarm_OtherInstanceIsLocked_ReturnFalse() { t.Pass(); t.Coin(); Turnstile t1 = new Turnstile(); Assert.That(t1.Alarm(), Is.False, "locked"); }
public void TestPass() { Turnstile t = new Turnstile(); t.Pass(); Turnstile t1 = new Turnstile(); Assert.IsTrue(t1.Alarm(), "alarm"); Assert.IsTrue(t1.Locked(), "locked"); }
public void TestCoin() { Turnstile t = new Turnstile(); t.Coin(); Turnstile t1 = new Turnstile(); Assert.IsFalse(t1.Locked()); Assert.IsFalse(t1.Alarm()); Assert.AreEqual(1, t1.Coins); }
public void TestCoinAndPass() { Turnstile t = new Turnstile(); t.Coin(); t.Pass(); Turnstile t1 = new Turnstile(); Assert.IsTrue(t1.Locked()); Assert.IsFalse(t1.Alarm()); Assert.AreEqual(1, t1.Coins, "coins"); }
public void TestCancelAlarm() { Turnstile t = new Turnstile(); t.Pass(); t.Coin(); Turnstile t1 = new Turnstile(); Assert.IsFalse(t1.Alarm(), "alarm"); Assert.IsFalse(t1.Locked(), "locked"); Assert.AreEqual(1, t1.Coins, "coin"); Assert.AreEqual(0, t1.Refunds, "refund"); }
public void TestTwoCoins() { Turnstile t = new Turnstile(); t.Coin(); t.Coin(); Turnstile t1 = new Turnstile(); Assert.IsFalse(t1.Locked(), "unlocked"); Assert.AreEqual(1, t1.Coins, "coins"); Assert.AreEqual(1, t1.Refunds, "refunds"); Assert.IsFalse(t1.Alarm()); }
public void Init_IsAlarm_ReturnFalse() { Assert.That(t.Alarm(), Is.False); }
public void Pass(Turnstile t) { t.Alarm(); }