private void Start() { turnScript = manager.gameObject.GetComponent <Turn_Script>(); currentHealth = maxHealth; slider.value = currentHealth; }
void Awake() { // Seed for random number generator seed = System.DateTimeOffset.UtcNow.ToUnixTimeSeconds(); Random.InitState((int)seed); AI_Script = GetComponent <Turn_Script>(); }
private void Awake() { // So no warnings get thrown player_FD_state = Four_Directions_State.Directions.NONE; player_RPS_state = Rock_Paper_Scissors.Signs.NONE; line.origin = transform.position; turn_controller = GetComponent <Turn_Script>(); }
public void TakeAction(int actionUsed) { actions -= actionUsed; if (turnScript == null) { turnScript = manager.GetComponent <Turn_Script>(); } if (actions == 1) { pips[0].enabled = false; turnScript.DelayedCheckActions(); } else if (actions <= 0) { actions = 0; pips[0].enabled = false; pips[1].enabled = false; turnScript.DelayedCheckActions(); } }