Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     if (!(turnManager = this.GetComponent <Turn_Manager>()))
     {
         turnManager = this.gameObject.AddComponent <Turn_Manager>();
     }
     if (!(_EnemyMana = this.GetComponent <Enemy_Mana>()))
     {
         _EnemyMana = this.gameObject.AddComponent <Enemy_Mana>();
     }
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     if (!(_cardsOnField = this.GetComponent <OnFieldCards>()))
     {
         _cardsOnField = this.gameObject.AddComponent <OnFieldCards>();
     }
     if (!(_enemyHand = this.GetComponent <Enemy_Hand>()))
     {
         _enemyHand = this.gameObject.AddComponent <Enemy_Hand>();
     }
     if (!(_enemyMana = this.GetComponent <Enemy_Mana>()))
     {
         _enemyMana = this.gameObject.AddComponent <Enemy_Mana>();
     }
     if (!(_turnManager = this.GetComponent <Turn_Manager>()))
     {
         _turnManager = this.gameObject.AddComponent <Turn_Manager>();
     }
     //_EnemyCards = GameObject.FindGameObjectsWithTag("EnemyCard");
     //minion = _cardsOnField.onPlayerField.Find(minion => minion.tag == "Taunt");
 }
Esempio n. 3
0
    private void Start()
    {
        if (phrasesButtons == null || phrasesButtons.Length == 0)
        {
            Debug.Log("Should add Buttons to Input Manager");

            Phrase_Selector[] tempPhraseSelector = FindObjectsOfType <Phrase_Selector>();

            phrasesButtons = new Button[tempPhraseSelector.Length];

            for (int i = 0; i < tempPhraseSelector.Length; i++)
            {
                phrasesButtons[i] = tempPhraseSelector[i].gameObject.GetComponent <Button>();
            }
        }
        if (turnManager == null)
        {
            turnManager = FindObjectOfType <Turn_Manager>(); //temp
        }
        if (plantController == null)
        {
            plantController = FindObjectOfType <Plant_Controller>(); //temp
        }

        if (showUI == null)
        {
            showUI = FindObjectOfType <Show_UI_Gameplay>(); //No se si temp
        }


        for (int i = 0; i < phrasesButtons.Length; i++)
        {
            int temp = i;
            phrasesButtons[i].onClick.AddListener(() => ButtonPressed(phrasesButtons[temp].GetComponent <Phrase_Selector>()));
        }
    }