void Start() { ttp = GetComponent <TurnTowardPoint> (); GameObject ship = GameObject.FindGameObjectWithTag("Player"); if (ship == null) { return; } ttp.SnapTowardPoint(ship.transform.position); }
void Start() { ttp = GetComponent <TurnTowardPoint> (); if (target == null) { if (GameObject.FindGameObjectWithTag("Player") == null) { return; } target = GameObject.FindGameObjectWithTag("Player").transform; } }