Esempio n. 1
0
    //Othercards

    // Use this for initialization
    void Start()
    {
        turnTick_funcs = GameObject.Find("Turn-Ticker").GetComponent <TurnTick>();

        redCard_Text    = GameObject.Find("redCardText").GetComponent <Text>();
        blueCard_Text   = GameObject.Find("blueCardText").GetComponent <Text>();
        yellowCard_Text = GameObject.Find("yellowCardText").GetComponent <Text>();
        orangeCard_Text = GameObject.Find("orangeCardText").GetComponent <Text>();
        greenCard_Text  = GameObject.Find("greenCardText").GetComponent <Text>();

        Inven_Lookup[colourNames.Red]    = new inven_Value(redCard_Text);
        Inven_Lookup[colourNames.Orange] = new inven_Value(orangeCard_Text);
        Inven_Lookup[colourNames.Yellow] = new inven_Value(yellowCard_Text);
        Inven_Lookup[colourNames.Green]  = new inven_Value(greenCard_Text);
        Inven_Lookup[colourNames.Blue]   = new inven_Value(blueCard_Text);
    }
    // Use this for initialization
    void Start()
    {
        ColourPool  = new List <Color>();
        TexturePool = new List <Material>();
        Material[] tempTextures = { Resources.Load <Material>("Herb_Mat"), Resources.Load <Material>("Mushroom_Mat"), Resources.Load <Material>("Ore_Mat"), Resources.Load <Material>("Root_Mat") };
        tempTextures[0].name = "Herb";
        tempTextures[1].name = "Mushroom";
        tempTextures[2].name = "Ore";
        tempTextures[3].name = "Root";
        Textures             = tempTextures;
        initializeColourPool();

        CatAnimator = GameObject.Find("Cat_Model").GetComponent <Animator>();

        clickedCards = new List <CardBehaviour>();
        tutorialPotionsController = GameObject.Find("TutorialPotionController").GetComponent <TutorialPotionsController>();
        turnTick = GameObject.Find("Turn-Ticker").GetComponent <TurnTick>();

        StartCoroutine(setStartCardMaterial());
    }
 void Start()
 {
     TickScript = Ticker.GetComponent <TurnTick>();
 }
Esempio n. 4
0
 void Start()
 {
     //Potion_controls = GameObject.Find("PotionController").GetComponent<PotionController>();
     Tut_Potion_controls = GameObject.Find("TutorialPotionController").GetComponent <TutorialPotionsController>();
     turnTick            = GameObject.Find("Turn-Ticker").GetComponent <TurnTick>();
 }