Esempio n. 1
0
    public GameTurnTableCtrl()
    {
        TurnTableData data = new TurnTableData {
            type = TurnTableType.Get
        };

        this.resultGet = data;
        this.list      = new List <TurnTableData>();
        this.action    = new ActionBasic();
    }
Esempio n. 2
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    private void InitUI()
    {
        List <TurnTableData> list = new List <TurnTableData>();
        TurnTableData        item = new TurnTableData {
            type = TurnTableType.ExpBig
        };
        int exp  = LocalModelManager.Instance.Exp_exp.GetBeanById(GameLogic.Self.m_EntityData.GetLevel()).Exp;
        int num2 = (int)GameLogic.Random((float)(exp * 0.4f), (float)(exp * 0.6f));

        item.value = num2;
        list.Add(item);
        for (int i = 0; i < 2; i++)
        {
            TurnTableData data2 = new TurnTableData {
                type = TurnTableType.ExpSmall
            };
            int num4 = LocalModelManager.Instance.Exp_exp.GetBeanById(GameLogic.Self.m_EntityData.GetLevel()).Exp;
            int num5 = (int)GameLogic.Random((float)(num4 * 0.1f), (float)(num4 * 0.3f));
            data2.value = num5;
            list.Add(data2);
        }
        TurnTableData data3 = new TurnTableData {
            type = TurnTableType.HPAdd
        };

        list.Add(data3);
        data3.value = 0x10c8e1;
        TurnTableData data4 = new TurnTableData {
            type = TurnTableType.PlayerSkill
        };
        int randomSkill = GameLogic.Self.GetRandomSkill();

        for (int j = 0; j < 100; j++)
        {
            if (!this.GetRerandom(randomSkill))
            {
                break;
            }
            randomSkill = GameLogic.Self.GetRandomSkill();
        }
        data4.value = randomSkill;
        list.Add(data4);
        TurnTableData data5 = new TurnTableData {
            type  = TurnTableType.EventSkill,
            value = GameLogic.Release.Form.GetRandomID("GameTurntable")
        };

        list.Add(data5);
        this.mTurnCtrl.InitGood(list);
    }
Esempio n. 3
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    private void CheckResult()
    {
        EventChest1OneCtrl ctrl = this.mList[0];
        int num = 0;

        for (int i = 1; i < 6; i++)
        {
            EventChest1OneCtrl ctrl2 = this.mList[i];
            if (this.GetMinAngle(ctrl2.transform.eulerAngles.z) < this.GetMinAngle(ctrl.transform.eulerAngles.z))
            {
                num  = i;
                ctrl = ctrl2;
            }
        }
        this.resultData = ctrl.mData;
        object[] args = new object[] { num, this.resultData.type, (this.resultData.value != null) ? this.resultData.value.ToString() : string.Empty };
        Debugger.Log(Utils.FormatString("result : {0} {1} {2}", args));
        string str  = string.Empty;
        string str2 = string.Empty;

        switch (this.resultData.type)
        {
        case TurnTableType.Boss:
            GameLogic.Release.Mode.RoomGenerate.SendEvent("Event_TurnTable_Boss", null);
            break;

        case TurnTableType.Hitted:
            if (GameLogic.Self != null)
            {
                float maxHP = GameLogic.Self.m_EntityData.MaxHP;
                int   num4  = (int)(-maxHP * 0.3f);
                GameLogic.Self.ChangeHP(null, (long)num4);
            }
            break;
        }
        if (str != string.Empty)
        {
            CInstance <TipsManager> .Instance.Show(str, str2);
        }
        this.playCount++;
        this.resultData.type = TurnTableType.Get;
        this.mList[num].Init(this.resultData);
        if (this.playCount <= GameLogic.Self.m_EntityData.TurnTableCount)
        {
            this.bDelayTurnEnd = false;
            this.action.AddActionIgnoreWaitDelegate(0.4f, () => this.Init());
        }
    }
Esempio n. 4
0
 public void InitGood(Drop_DropModel.DropData[] equips)
 {
     this.equips = equips;
     if (GameLogic.Self != null)
     {
         this.playCount = 0;
         this.list.Clear();
         this.action.Init(true);
         for (int i = 0; i < 3; i++)
         {
             TurnTableData item = new TurnTableData {
                 type = TurnTableType.Boss
             };
             this.list.Add(item);
         }
         for (int j = 0; j < 1; j++)
         {
             TurnTableData item = new TurnTableData {
                 type  = TurnTableType.BigEquip,
                 value = equips[1]
             };
             this.list.Add(item);
         }
         for (int k = 0; k < 1; k++)
         {
             TurnTableData item = new TurnTableData {
                 type  = TurnTableType.SmallEquip,
                 value = equips[0]
             };
             this.list.Add(item);
         }
         for (int m = 0; m < 1; m++)
         {
             TurnTableData item = new TurnTableData {
                 type = TurnTableType.Hitted
             };
             this.list.Add(item);
         }
         this.list.RandomSort <TurnTableData>();
         int num5  = 0;
         int count = this.list.Count;
         while (num5 < count)
         {
             this.mList[num5].Init(this.list[num5]);
             num5++;
         }
     }
 }
    private void InitUI()
    {
        List <TurnTableData> list = new List <TurnTableData>();

        string[] goldTurn = LocalModelManager.Instance.Stage_Level_stagechapter.GetBeanByChapter(GameLogic.Hold.BattleData.Level_CurrentStage).GoldTurn;
        int      index    = 0;
        int      length   = goldTurn.Length;

        while ((index < length) && (index < 6))
        {
            TurnTableData item      = new TurnTableData();
            char[]        separator = new char[] { ',' };
            string[]      strArray2 = goldTurn[index].Split(separator);
            int           result    = 0;
            int.TryParse(strArray2[0], out result);
            long num4 = 0L;
            long.TryParse(strArray2[1], out num4);
            if (num4 > 0L)
            {
                if (result == 1)
                {
                    item.type = TurnTableType.Gold;
                }
                else
                {
                    item.type = TurnTableType.Diamond;
                }
                item.value = num4;
            }
            else
            {
                item.type = TurnTableType.Empty;
            }
            item.quality = this.qualities[index];
            list.Add(item);
            index++;
        }
        for (int i = list.Count; i < 6; i++)
        {
            TurnTableData item = new TurnTableData {
                type = TurnTableType.Empty
            };
            list.Add(item);
        }
        this.mTurnCtrl.InitGood(list);
    }
    private void InitUI()
    {
        List <TurnTableData> list = new List <TurnTableData>();
        int index  = 0;
        int length = this.qualities.Length;

        while (index < length)
        {
            TurnTableData item = new TurnTableData {
                type    = this.types[index],
                quality = this.qualities[index]
            };
            list.Add(item);
            index++;
        }
        this.mTurnCtrl.InitGood(list);
    }
    public void Init(TurnTableData data)
    {
        this.mData              = data;
        this.child.localScale   = Vector3.one;
        this.Text_Value.text    = string.Empty;
        this.Image_Icon.enabled = true;
        if ((data.type != TurnTableType.Get) && (this._equipone != null))
        {
            this._equipone.gameObject.SetActive(false);
        }
        switch (data.type)
        {
        case TurnTableType.BigEquip:
        case TurnTableType.SmallEquip:
        {
            this.Image_Icon.enabled = false;
            Drop_DropModel.DropData data2 = data.value as Drop_DropModel.DropData;
            this.equipone.gameObject.SetActive(true);
            this.equipone.InitEquip(data2.id, data2.count);
            this.Image_Icon.set_sprite(SpriteManager.GetEquip(LocalModelManager.Instance.Equip_equip.GetBeanById(data2.id).EquipIcon));
            break;
        }

        case TurnTableType.Boss:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle("GameTurn_Monster"));
            break;

        case TurnTableType.Hitted:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle("GameTurn_Hitted"));
            break;

        case TurnTableType.Get:
        {
            Sequence sequence = DOTween.Sequence();
            TweenSettingsExtensions.SetUpdate <Sequence>(sequence, true);
            TweenSettingsExtensions.Append(sequence, ShortcutExtensions.DOScale(this.child, 1.3f, 0.18f));
            TweenSettingsExtensions.Append(sequence, ShortcutExtensions.DOScale(this.child, 1f, 0.18f));
            TweenSettingsExtensions.AppendCallback(sequence, new TweenCallback(this, this.< Init > m__0));
            break;
        }
        }
    }
Esempio n. 8
0
    private void CheckResult()
    {
        GameTurnTableOneCtrl ctrl = this.mList[0];
        int num = 0;

        for (int i = 1; i < 6; i++)
        {
            GameTurnTableOneCtrl ctrl2 = this.mList[i];
            if (this.GetMinAngle(ctrl2.transform.eulerAngles.z) < this.GetMinAngle(ctrl.transform.eulerAngles.z))
            {
                num  = i;
                ctrl = ctrl2;
            }
        }
        this.resultData = ctrl.mData;
        string skillName    = string.Empty;
        string skillContent = string.Empty;

        switch (this.resultData.type)
        {
        case TurnTableType.ExpBig:
        case TurnTableType.ExpSmall:
            GameLogic.Release.Mode.CreateGoods(GameLogic.Self.position, GameLogic.GetExpList((int)this.resultData.value), 2);
            break;

        case TurnTableType.PlayerSkill:
        {
            int skillid = (int)this.resultData.value;
            GameLogic.Self.LearnExtraSkill(skillid);
            skillName    = GameLogic.Hold.Language.GetSkillName(skillid);
            skillContent = GameLogic.Hold.Language.GetSkillContent(skillid);
            break;
        }

        case TurnTableType.EventSkill:
        {
            int getID = LocalModelManager.Instance.Room_eventgameturn.GetBeanById((int)this.resultData.value).GetID;
            GameLogic.Self.AddSkill(getID, Array.Empty <object>());
            skillName    = GameLogic.Hold.Language.GetSkillName(getID);
            skillContent = GameLogic.Hold.Language.GetSkillContent(getID);
            break;
        }

        case TurnTableType.HPAdd:
        {
            int skillId = (int)this.resultData.value;
            GameLogic.Self.AddSkillAttribute(skillId, Array.Empty <object>());
            skillName    = GameLogic.Hold.Language.GetSkillName(skillId);
            skillContent = GameLogic.Hold.Language.GetSkillContent(skillId);
            break;
        }

        case TurnTableType.Empty:
            skillName    = GameLogic.Hold.Language.GetLanguageByTID("GameTurn_EmptyTitle", Array.Empty <object>());
            skillContent = GameLogic.Hold.Language.GetLanguageByTID("GameTurn_EmptyContent", Array.Empty <object>());
            break;

        case TurnTableType.Gold:
        {
            long allcount = (long)this.resultData.value;
            skillName = GameLogic.Hold.Language.GetLanguageByTID("GameTurn_GoldTitle", Array.Empty <object>());
            object[] args = new object[] { allcount };
            skillContent = GameLogic.Hold.Language.GetLanguageByTID("GameTurn_GoldContent", args);
            if (allcount > 0L)
            {
                IMediator mediator = Facade.Instance.RetrieveMediator("BattleModuleMediator");
                if (mediator != null)
                {
                    object obj2 = mediator.GetEvent("Event_GetGoldPosition");
                    if ((obj2 == null) || !(obj2 is Vector3))
                    {
                        GameLogic.Hold.BattleData.AddGold((float)allcount);
                        break;
                    }
                    Vector3 endpos = (Vector3)obj2;
                    if (< > f__am$cache0 == null)
                    {
                        < > f__am$cache0 = onecount => GameLogic.Hold.BattleData.AddGold((float)onecount);
                    }
    public void Init(TurnTableData data)
    {
        this.mData            = data;
        this.child.localScale = Vector3.one;
        this.Text_Value.text  = string.Empty;
        if (LocalSave.QualityColors.ContainsKey(data.quality))
        {
            this.Text_Value.set_color(LocalSave.QualityColors[data.quality]);
        }
        switch (data.type)
        {
        case TurnTableType.ExpBig:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle("GameTurn_ExpBig"));
            break;

        case TurnTableType.ExpSmall:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle("GameTurn_ExpSmall"));
            break;

        case TurnTableType.PlayerSkill:
        {
            int skillIcon = LocalModelManager.Instance.Skill_skill.GetBeanById((int)data.value).SkillIcon;
            this.Image_Icon.set_sprite(SpriteManager.GetSkillIcon(skillIcon));
            break;
        }

        case TurnTableType.EventSkill:
        {
            Room_eventgameturn beanById = LocalModelManager.Instance.Room_eventgameturn.GetBeanById((int)data.value);
            int skillIcon = LocalModelManager.Instance.Skill_skill.GetBeanById(beanById.GetID).SkillIcon;
            this.Image_Icon.set_sprite(SpriteManager.GetSkillIcon(skillIcon));
            break;
        }

        case TurnTableType.HPAdd:
            this.Image_Icon.set_sprite(SpriteManager.GetSkillIcon((int)data.value));
            break;

        case TurnTableType.Empty:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle("GameTurn_Empty"));
            break;

        case TurnTableType.Gold:
        {
            this.Image_Icon.set_sprite(SpriteManager.GetUICommon("Currency_Gold"));
            object[] args = new object[] { data.value };
            this.Text_Value.text = Utils.FormatString("x{0}", args);
            break;
        }

        case TurnTableType.Diamond:
        {
            this.Image_Icon.set_sprite(SpriteManager.GetUICommon("Currency_Diamond"));
            object[] args = new object[] { data.value };
            this.Text_Value.text = Utils.FormatString("x{0}", args);
            break;
        }

        case TurnTableType.Get:
        {
            Sequence sequence = DOTween.Sequence();
            TweenSettingsExtensions.SetUpdate <Sequence>(sequence, true);
            TweenSettingsExtensions.Append(sequence, ShortcutExtensions.DOScale(this.child, 1.3f, 0.18f));
            TweenSettingsExtensions.Append(sequence, ShortcutExtensions.DOScale(this.child, 1f, 0.18f));
            TweenSettingsExtensions.AppendCallback(sequence, new TweenCallback(this, this.< Init > m__0));
            break;
        }

        case TurnTableType.Reward_Gold2:
        case TurnTableType.Reward_Gold3:
        case TurnTableType.Reward_Item2:
        case TurnTableType.Reward_Item3:
        case TurnTableType.Reward_All2:
        case TurnTableType.Reward_All3:
            this.Image_Icon.set_sprite(SpriteManager.GetBattle(data.type.ToString()));
            break;
        }
    }