Esempio n. 1
0
    public void UndoAction()
    {
        if (forwardTriggerPink == true && hitWall == false)
        {
            gameManager.BackwardPink();
        }

        else if (rightTriggerPink == true)
        {
            gameManager.RotateLeftPink();
        }

        else if (leftTriggerPink == true)
        {
            gameManager.RotateRightPink();
        }

        else if (forwardTriggerBlue == true && hitWall == false)
        {
            gameManager.BackwardBlue();
        }

        else if (rightTriggerBlue == true)
        {
            gameManager.RotateLeftBlue();
        }

        else if (leftTriggerBlue == true)
        {
            gameManager.RotateRightBlue();
        }
    }