public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { TurnDanmaku o = new TurnDanmaku(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 2) { TurnDanmaku other; LuaObject.checkType <TurnDanmaku>(l, 2, out other); TurnDanmaku o = new TurnDanmaku(other); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else { result = LuaObject.error(l, "New object failed."); } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x0600A71A RID: 42778 RVA: 0x002ECDC0 File Offset: 0x002EAFC0 public void ShowCurTurnDanmaku(int turn) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ShowCurTurnDanmakuInt32_hotfix != null) { this.m_ShowCurTurnDanmakuInt32_hotfix.call(new object[] { this, turn2 }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; int turn = turn2; LevelDanmaku levelDanmaku = this.m_playerContext.GetLevelDanmaku(); if (levelDanmaku != null) { TurnDanmaku turnDanmaku = levelDanmaku.Turns.Find((TurnDanmaku danmakuTurn) => danmakuTurn.Turn == turn); if (turnDanmaku != null) { List <DanmakuEntry> entries = turnDanmaku.Entries; if (entries == null || entries.Count == 0) { return; } List <DanmakuEntry> list = new List <DanmakuEntry>(); list.AddRange(entries); list.Reverse(); base.StartCoroutine(this.Co_ShowDanmakus(list)); } } }
// Token: 0x06006F37 RID: 28471 RVA: 0x001F1E8C File Offset: 0x001F008C private void AddPostDanmakuEntryToLocalLevelDanmaku(PostDanmakuEntry entry) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AddPostDanmakuEntryToLocalLevelDanmakuPostDanmakuEntry_hotfix != null) { this.m_AddPostDanmakuEntryToLocalLevelDanmakuPostDanmakuEntry_hotfix.call(new object[] { this, entry2 }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; PostDanmakuEntry entry = entry2; ProjectLPlayerContext playerContext = GameManager.Instance.PlayerContext as ProjectLPlayerContext; if (this.m_levelDanmaku != null) { TurnDanmaku turnDanmaku = this.m_levelDanmaku.Turns.Find((TurnDanmaku danmakuTurn) => danmakuTurn.Turn == entry.Turn); if (turnDanmaku == null) { this.AddTurnDanmakuToLevelDanmaku(entry); } else { List <DanmakuEntry> entries = turnDanmaku.Entries; entries.Reverse(); DanmakuEntry danmakuEntry = entries.Find((DanmakuEntry danmaku) => playerContext.IsMe(danmaku.UserId)); entries.Reverse(); if (danmakuEntry != null && this.m_newSendDanmakuTurnList.Contains(turnDanmaku.Turn)) { danmakuEntry.Content = entry.Content; } else { this.m_newSendDanmakuTurnList.Add(turnDanmaku.Turn); DanmakuEntry item = this.CreateDanmakuEntry(entry); entries.Add(item); } } } else { this.m_levelDanmaku = new LevelDanmaku(); this.AddTurnDanmakuToLevelDanmaku(entry); } }
public static int get_Entries(IntPtr l) { int result; try { TurnDanmaku turnDanmaku = (TurnDanmaku)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, turnDanmaku.Entries); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int TurnDanmakuToPBTurnDanmaku_s(IntPtr l) { int result; try { TurnDanmaku turnDanmaku; LuaObject.checkType <TurnDanmaku>(l, 1, out turnDanmaku); ProTurnDanmaku o = TurnDanmaku.TurnDanmakuToPBTurnDanmaku(turnDanmaku); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_NextIndex(IntPtr l) { int result; try { TurnDanmaku turnDanmaku = (TurnDanmaku)LuaObject.checkSelf(l); int nextIndex; LuaObject.checkType(l, 2, out nextIndex); turnDanmaku.NextIndex = nextIndex; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Entries(IntPtr l) { int result; try { TurnDanmaku turnDanmaku = (TurnDanmaku)LuaObject.checkSelf(l); List <DanmakuEntry> entries; LuaObject.checkType <List <DanmakuEntry> >(l, 2, out entries); turnDanmaku.Entries = entries; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x06006F34 RID: 28468 RVA: 0x001F1BA0 File Offset: 0x001EFDA0 private LevelDanmaku BuildLevelDanmakuOrderByTime(LevelDanmaku source) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_BuildLevelDanmakuOrderByTimeLevelDanmaku_hotfix != null) { return((LevelDanmaku)this.m_BuildLevelDanmakuOrderByTimeLevelDanmaku_hotfix.call(new object[] { this, source })); } BJLuaObjHelper.IsSkipLuaHotfix = false; LevelDanmaku levelDanmaku = new LevelDanmaku(); foreach (TurnDanmaku turnDanmaku in source.Turns) { TurnDanmaku turnDanmaku2 = new TurnDanmaku { Turn = turnDanmaku.Turn }; levelDanmaku.Turns.Add(turnDanmaku2); if (turnDanmaku.Entries.Count > 0) { int num = turnDanmaku.NextIndex % turnDanmaku.Entries.Count; int num2 = num; while (num2 < turnDanmaku.Entries.Count && num2 < this.m_configDataLoader.ConfigableConstId_MaxLevelDanmakuEntryNumsPerTurn) { turnDanmaku2.Entries.Add(turnDanmaku.Entries[num2 % turnDanmaku.Entries.Count]); num2++; } for (int i = 0; i < num; i++) { turnDanmaku2.Entries.Add(turnDanmaku.Entries[i % turnDanmaku.Entries.Count]); } } } return(levelDanmaku); }
// Token: 0x06006F38 RID: 28472 RVA: 0x001F1FF8 File Offset: 0x001F01F8 private void AddTurnDanmakuToLevelDanmaku(PostDanmakuEntry entry) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AddTurnDanmakuToLevelDanmakuPostDanmakuEntry_hotfix != null) { this.m_AddTurnDanmakuToLevelDanmakuPostDanmakuEntry_hotfix.call(new object[] { this, entry }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; TurnDanmaku turnDanmaku = new TurnDanmaku(); turnDanmaku.Turn = entry.Turn; DanmakuEntry item = this.CreateDanmakuEntry(entry); turnDanmaku.Entries.Add(item); this.m_levelDanmaku.Turns.Add(turnDanmaku); if (!this.m_newSendDanmakuTurnList.Contains(entry.Turn)) { this.m_newSendDanmakuTurnList.Add(entry.Turn); } }