public static void FinishMoving() { CursorController.ShowMoveCells(); CursorController.ResetPath(); TurnController.Next(); UnfreezeInputs(); Menu.Refresh(); }
public void EndTurn() { hasActed = true; hasMoved = true; // SpendTp(EndTurnCost()); TurnController.Next(); GameController.RefreshPlayerView(); }
private IEnumerator PostFinishAction() { yield return(new WaitForSeconds(3f)); // Menu.Refresh(); SetState(State.PickAction); RefreshPlayerView(); TurnController.Next(); }