Esempio n. 1
0
 public override void Attack(Player victim, TurnContext context, ICard source)
 {
     if (victim.Hand.CardCount > 4)
     {
         context.DiscardCards(victim, victim.Hand);
         victim.DrawCards(4);
     }
 }
Esempio n. 2
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 public static ISelectCardsActivity DiscardCards(TurnContext context, Player player, int numberToDiscard)
 {
     return new SelectCardsActivity(
         context.Game.Log, player, string.Format("Select {0} card(s) to discard", numberToDiscard),
         SelectionSpecifications.SelectExactlyXCards(numberToDiscard))
     {
         AfterCardsSelected = cards => context.DiscardCards(player, cards)
     };
 }
Esempio n. 3
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 public static ISelectCardsActivity DiscardCards(TurnContext context, Player player, int numberToDiscard, ICard source)
 {
     return(new SelectCardsActivity(
                context.Game.Log, player, string.Format("Select {0} card(s) to discard.", numberToDiscard),
                SelectionSpecifications.SelectExactlyXCards(numberToDiscard), source)
     {
         AfterCardsSelected = cards => context.DiscardCards(player, cards),
         Hint = ActivityHint.DiscardCards
     });
 }
Esempio n. 4
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 public void Play(TurnContext context)
 {
     if (context.ActivePlayer.Hand.CardCount > 0)
     {
         context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
         context.AddLongLivedEffect(new TacticianEffect(this));
     }
     else
     {
         context.Game.Log.LogMessage("{0} did not have any cards to discard to the Tactician.", context.ActivePlayer.Name);
     }
 }
Esempio n. 5
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 public override void Resolve(TurnContext context, ICard source)
 {
     if (context.ActivePlayer.Hand.CardCount < 4)
     {
         context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
     }
     else
     {
         var discardActivity = Activities.DiscardCards(context, context.ActivePlayer, 3, source);
         _activities.Add(discardActivity);
     }
 }
Esempio n. 6
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            public override void Resolve(TurnContext context, ICard source)
            {
                var activity = new SelectCardsActivity(
                    context,
                    "Select any number of cards to discard, you will gain $1 per card",
                    SelectionSpecifications.SelectUpToXCards(context.ActivePlayer.Hand.CardCount), source);

                activity.AfterCardsSelected = cards =>
                {
                    context.DiscardCards(activity.Player, cards);
                    context.AvailableSpend += cards.Count();
                };

                _activities.Add(activity);
            }
Esempio n. 7
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        public static IActivity DiscardCardsToDrawCards(TurnContext context, ICard source)
        {
            var activity = new SelectCardsActivity(
                context,
                "Select any number of cards to discard, you will draw 1 new card for each discard.",
                SelectionSpecifications.SelectUpToXCards(context.ActivePlayer.Hand.CardCount), source);

            activity.AfterCardsSelected = cards =>
            {
                context.DiscardCards(activity.Player, cards);
                context.DrawCards(cards.Count());
            };

            return(activity);
        }
Esempio n. 8
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            public override void Resolve(TurnContext context, ICard source)
            {
                Action discardAction = () =>
                {
                    context.DiscardCards(context.ActivePlayer, context.ActivePlayer.Hand);
                    context.DrawCards(4);
                    DistributeAttacks(context, source);
                };

                Action moneyAction = () => context.AvailableSpend += 2;

                var activity = Activities.ChooseYesOrNo(context.Game.Log, context.ActivePlayer, "Discard your hand?",
                                                        source, discardAction, moneyAction);

                _activities.Add(activity);
            }
Esempio n. 9
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            public override void Attack(Player victim, TurnContext context, ICard source)
            {
                Action discardCards;

                if (victim.Hand.CardCount > 2)
                {
                    discardCards = () => _activities.Add(Activities.DiscardCards(context, victim, 2, source));
                }
                else if (victim.Hand.CardCount > 0)
                {
                    discardCards = () => context.DiscardCards(victim, victim.Hand);
                }
                else
                {
                    discardCards = () => context.Game.Log.LogMessage("{0} had no cards to discard.", victim.Name);
                }

                Action gainCurse = () => new GainUtility(context, victim).Gain <Curse>(victim.Hand);

                var decideActivity = Activities.ChooseYesOrNo(context.Game.Log, victim, "Discard two cards to Torturer?",
                                                              source, discardCards, gainCurse);

                _activities.Add(decideActivity);
            }
Esempio n. 10
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        public static IActivity DiscardCardsToDrawCards(TurnContext context, ICard source)
        {
            var activity = new SelectCardsActivity(
                   context,
                   "Select any number of cards to discard, you will draw 1 new card for each discard.",
                   SelectionSpecifications.SelectUpToXCards(context.ActivePlayer.Hand.CardCount), source);

            activity.AfterCardsSelected = cards =>
            {
                context.DiscardCards(activity.Player, cards);
                context.DrawCards(cards.Count());
            };

            return activity;
        }