void Start() { backgroundcolor = FindObjectOfType <TurnColor>(); currentState = State.Alive; Moving = true; transform.position = SpawnLocation[Random.Range(0, SpawnLocation.Length)].position; }
private void PerformTurn() { CheckingPieces = CheckCheck(TurnColor); TurnColor = TurnColor.Other(); hasLegalMoves = CheckHasLegalMoves(TurnColor); }