Esempio n. 1
0
        /// <summary>
        /// Method represents a 'round' of competing <c>Card</c> objects.
        /// It checks current status of player's cards and game status.
        /// If game is still in play, <c>player.TurnCard</c> is added to <c>TurnCards</c> (List of all players' submitted <c>Card</c> objects for round)
        /// // and entered into <c>playerCardDict</c>.
        /// <c>maxCard</c> variable is assigned to the highest card value among <c>TurnCards</c>.
        /// If <c>maxCard</c> equals null, the card values are tied and the players 'Declare War'
        /// Otherwise <c>player</c> associated with <c>maxCard</c> in <c>playerCardDict</c> adds <c>TurnCards</c> to their <c>CardsForShuffle</c> pile,
        /// current round's <c>TurnCards</c> is cleared and returns false.
        /// </summary>
        /// <returns>Boolean value whether to 'declare war'</returns>
        public bool Turn()
        {
            CheckPlayersDecks(1);
            var         playerCardDict = new ConcurrentDictionary <Card, Player>();
            List <Card> thisTurnCards  = new List <Card>();

            foreach (var player in Players)
            {
                var card = player.ShowCard();
                player.TurnCard = card;
                TurnCards.Add(card);
                thisTurnCards.Add(card);
                playerCardDict.TryAdd(card, player);
            }
            if (IsDeclareWar(thisTurnCards))
            {
                return(true);
            }
            var maxCard    = MaxCard(thisTurnCards);
            var turnWinner = playerCardDict[maxCard];

            turnWinner.AddCards(TurnCards);
            TurnCards.Clear();
            return(false);
        }
Esempio n. 2
0
 /// <summary>
 /// It checks current status of player's cards and game status.
 /// If game is still in play, for now, a single additional <c>card</c> is added to <c>TurnCards</c> for 'war' and <c>Turn()</c> method is called again
 /// </summary>
 /// <returns>Boolean by way of <c>Turn()</c> method</returns>
 public bool DeclareWar()
 {
     CheckPlayersDecks(3);
     for (int i = 0; i < 3; i++)
     {
         foreach (var player in Players)
         {
             var card = player.ShowCard();
             TurnCards.Add(card);
         }
     }
     return(Turn());
 }