void OnMouseExit() { Status.PlayerStatus(false); if (!TurnAndPhase.OnField() && TurnAndPhase.OnPlayer()) { Floor.ResetPanel(); } }
//マウスオーバ void OnMouseEnter() { Music.PlaySE(Music.Clip.Dun); Status.PlayerStatus(true); if (!TurnAndPhase.OnField() && TurnAndPhase.OnPlayer()) { Floor.ShowSelecting(Unit.playerPosition, Unit.SumParameter(-1, Unit.StatusName.DIS)); } }
//マウスオーバ void OnMouseEnter() { Music.PlaySE(Music.Clip.Dun); Status.EnemyStatus(true, enemyID); if (!TurnAndPhase.OnField() && TurnAndPhase.OnPlayer()) { Floor.ShowSelecting(Unit.GetEnemyGamePosition(enemyID), Unit.enemyParameterList[enemyID][(int)Unit.StatusName.DIS]); } }