Esempio n. 1
0
    //updates every frame (do not insert callbacks without conditions, caused the will be called every frame and will decrease perfromance).
    void Update()
    {
        //checks if game is paused or not
        if (gameManager.gamePaused == true)
        {
            PauseTurbine(gameManager.gamePaused);
        }

        else
        {
            if (scriptsEnabled == false)
            {
                UnPauseTurbine(gameManager.gamePaused);
            }

            //sets the speed of the rotation based on the wind rotation
            turbineAnim.SetRotationSpeed(simulator.currentWindSpeed);


            //used for disables rotation when wind is low
            if (simulator.currentWindSpeed < 3 && IsRotating() == true)
            {
                DisableOnWindLow();
            }
            if (simulator.currentWindSpeed > 3 && IsRotating() == false && lowWindDisabled == true)
            {
                EnableOnWindHigh();
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        //checks if game is paused or not
        if (gameManager.gamePaused == true)
        {
            PauseTurbine(gameManager.gamePaused);
        }

        else
        {
            if (scriptsEnabled == false)
            {
                UnPauseTurbine(gameManager.gamePaused);
            }

            //sets the speed of the rotation based on the wind rotation
            turbineAnim.SetRotationSpeed(simulator.currentWindSpeed);
        }
    }