public TunnelConfig(TunnelDirection dir, TunnelRole role, TunnelPool pool, TunnelInfo hops) { Direction = dir; Role = role; Pool = pool; Info = hops; }
public void SetActive(Song song, TunnelDirection direction) { m_Velocity = new Vector3(0, 0, 20.0f / (song.LeadIn + m_Beat * 60 / song.BPM - (float)MediaPlayer.PlayPosition.TotalSeconds)); m_TunnelDirection = direction; // Set self enabled Enabled = true; // Set each note enabled foreach (Note n in m_ContainedNotes) { n.Enabled = true; } }
public Tunnel(Primitives[] primitives, TunnelDirection direction) { this.primitives = primitives; this.direction = direction; }