public void OnPreLoad() { Tunings.Inject <RabbitHole, SchoolRabbitHole.TakeChildOutOfAfterschoolClass.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <SculptureFrozenSim, MagicWand.CastSunlightCharmOnStatue.Definition, Definition>(false); sOldSingleton = MagicWand.CastSunlightCharmOnStatue.Singleton; MagicWand.CastSunlightCharmOnStatue.Singleton = new Definition(); }
public static InteractionTuning InjectAndReset <Target, OldType, NewType>(bool clone) where Target : IGameObject where OldType : InteractionDefinition where NewType : InteractionDefinition { return(AbductionTuningControl.ResetTuning(Tunings.Inject <Target, OldType, NewType>(clone), false, false)); }
public void OnPreLoad() { Tunings.Inject <Sim, OccultUnicorn.UnicornDespawn.Definition, Definition>(false); sOldSingleton = OccultUnicorn.UnicornDespawn.Singleton as InteractionDefinition; OccultUnicorn.UnicornDespawn.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <IMirror, Mirror.ChangeAppearance.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { //Tunings.Inject<RabbitHole, RabbitHole.VisitRabbitHole.Definition, Definition>(false); //Tunings.Inject<EiffelTower, EiffelTower.TakeElevatorToTop.ElevatorDefinition, ElevatorDefinition>(false); Tunings.Inject <EiffelTower, EiffelTower.TakeElevatorToTop.ElevatorDefinition, ElevatorDefinition>(false); Tunings.Inject <EiffelTower, EiffelTower.TakeElevatorToTop.StairsDefinition, StairsDefinition>(false); }
public override void OnPreLoad() { Tunings.Inject <LaserHarp, LaserHarp.Watch.Definition, Definition>(false); sOldSingleton = LaserHarp.Watch.Singleton; LaserHarp.Watch.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, OccultWerewolf.WerewolfHunt.Definition, Definition>(false); sOldSingleton = OccultWerewolf.WerewolfHunt.Singleton as InteractionDefinition; OccultWerewolf.WerewolfHunt.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, MagicWand.CastGoodLuckCharm.Definition, Definition>(false); sOldSingleton = MagicWand.CastGoodLuckCharm.Singleton; MagicWand.CastGoodLuckCharm.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Phone, Phone.CallMoveVacationHomeLot.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <GameObject, OccultUnicorn.UnicornExtinguishFire.ExtinguishFireDefinition, Definition>(false); sOldSingleton = OccultUnicorn.UnicornExtinguishFire.Singleton as InteractionDefinition; OccultUnicorn.UnicornExtinguishFire.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, SaunaClassic.StartSaunaSeatedCuddleA.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, Cheats.TriggerAgeTransition.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Metal, Metal.GetSmelt.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <TanningBooth, TanningBooth.GetSprayTan.Definition, Definition>(false); sOldSingleton = TanningBooth.GetSprayTan.Singleton; TanningBooth.GetSprayTan.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, Sim.TurnToFaceAndAskToLeave.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, AlienUtils.MaleHaveBabyHome.Definition, Definition>(false); sOldSingleton = MaleHaveBabyHomeSingleton; MaleHaveBabyHomeSingleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <BotMakingStation, BotMakingStation.CustomizeSelf.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, AgeUp.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, Saddle.EditOutfit.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public override void OnPreLoad() { Tunings.Inject <Piano, Piano.Watch.Definition, Definition>(false); sOldSingleton = Piano.Watch.Singleton; Piano.Watch.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Fireplace, Fireplace.LightFire.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, Pregnancy.HaveLitter.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, CuddleSeatedMakeOut.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <GameObject, MagicWand.MagicallyUpgrade.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, Sim.AskToBehave.Definition, Definition>(false); sOldSingleton = Sim.AskToBehave.Singleton; Sim.AskToBehave.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Computer, Computer.SignUpForAfterschoolClass.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Sim, OccultMermaid.RemoveMermaidWithVortex.Definition, Definition>(false); sOldSingleton = OccultMermaid.RemoveMermaidWithVortex.Singleton as InteractionDefinition; OccultMermaid.RemoveMermaidWithVortex.Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <RoutineMachine, RoutineMachine.TeleportToWorkOrSchool.Definition, Definition>(false); sOldSingleton = Singleton; Singleton = new Definition(); }
public void OnPreLoad() { Tunings.Inject <Phone, Phone.CallToQuitWork.Definition, Definition>(false); sOldSingleton = Phone.CallToQuitWork.Singleton; Phone.CallToQuitWork.Singleton = new Definition(); }