//callback method, removes TuioObject from the list of active tuioObjects public void RemoveTuioObject(TuioObject tobj) { removedTuioObjectsI.Add(tobj); if (markersOnGrid.Contains(tobj.getSymbolID())) { markersOnGrid.Remove(tobj.getSymbolID()); } }
//callback method, adds TuioObject to the list of active tuioObjects public void AddTuioObject(TuioObject tobj) { addedTuioObjectsI.Add(tobj); if (!markersOnGrid.Contains(tobj.getSymbolID())) { markersOnGrid.Add(tobj.getSymbolID()); } }
//callback method, adds TuioObject to the list of updated tuioObjects public void UpdateTuioObject(TuioObject tobj) { if (!markersOnGrid.Contains(tobj.getSymbolID())) { markersOnGrid.Add(tobj.getSymbolID()); addedTuioObjectsI.Add(tobj); } updatedTuioObjectsI.Add(tobj); }
private void AddMarker(TuioObject tobj) { // TODO: This is not called if reacitvision is already running, and marker is on table int symbolID = tobj.getSymbolID(); //if a marker ID is being recognized which is not being used be the program, cancel call and... //...prevents loopBar Markers to be added to lists if (markers.ContainsKey(symbolID) && symbolID != m_settings.startLoopBarMarkerID && symbolID != m_settings.endLoopBarMarkerID) { GameObject currentMarker = markers[symbolID]; currentMarker.GetComponent <FiducialController>().SetLastTimeAdded(Time.time); Debug.Log("Marker " + symbolID + " has been added to the grid."); //gets current color and adds marker to the according List ColorAccToPosition m_colorAccToPosition = currentMarker.GetComponent <ColorAccToPosition>(); //updates sprite color - going too fast for loop in ColoAccToPosition script m_colorAccToPosition.CheckColor(); Color m_color = currentMarker.GetComponent <SpriteRenderer>().color; if (m_color == red) { redMarkers.Add(currentMarker); } else if (m_color == green) { greenMarkers.Add(currentMarker); } else if (m_color == blue) { blueMarkers.Add(currentMarker); } } }
//when marker gets removed from table, remove from every coloured list and activeMarkersOnGrid array private void RemoveMarker(TuioObject tobj) { int symbolID = tobj.getSymbolID(); if (markers.ContainsKey(symbolID) && symbolID != m_settings.startLoopBarMarkerID && symbolID != m_settings.endLoopBarMarkerID) { float?lastTimeAdded = markers[symbolID].GetComponent <FiducialController>().GetLastTimeAdded(); //checks the last time the Marker has been added to the table and doesn't remove it if it's too low (marker has been removed too fast --> false positive from fiducial library) if (lastTimeAdded == null || lastTimeAdded > m_settings.lastTimeAddedThreshold) { GameObject currentMarker = markers[symbolID]; GameObject[] currentList = activeMarkersOnGrid; Debug.Log("Marker " + symbolID + " has been removed from the grid."); //remove from colored lists if (redMarkers.Contains(currentMarker)) { redMarkers.Remove(currentMarker); if (enableChords) { currentList = activeREDMarkersOnGrid; } } else if (blueMarkers.Contains(currentMarker)) { blueMarkers.Remove(currentMarker); if (enableChords) { currentList = activeBLUEMarkersOnGrid; } } else if (greenMarkers.Contains(currentMarker)) { greenMarkers.Remove(currentMarker); if (enableChords) { currentList = activeGREENMarkersOnGrid; } } //remove from activeMarkersOnGrid array RemoveMarkerFromActiveMarkersOnGrid(currentMarker, currentList); //set isSnapped to false currentMarker.GetComponent <FiducialController>().SetIsSnapped(false); } } }
public void removeTuioObject(TuioObject tobj) { Console.WriteLine("del obj " + tobj.getSymbolID() + " " + tobj.getSessionID()); }
public void updateTuioObject(TuioObject tobj) { Console.WriteLine("set obj " + tobj.getSymbolID() + " " + tobj.getSessionID() + " " + tobj.getX() + " " + tobj.getY() + " " + tobj.getAngle() + " " + tobj.getMotionSpeed() + " " + tobj.getRotationSpeed() + " " + tobj.getMotionAccel() + " " + tobj.getRotationAccel()); }
public void addTuioObject(TuioObject tobj) { Console.WriteLine("add obj " + tobj.getSymbolID() + " " + tobj.getSessionID() + " " + tobj.getX() + " " + tobj.getY() + " " + tobj.getAngle()); }
//keeps color allocation of markers up to date private void UpdateMarker(TuioObject tobj) { int symbolID = tobj.getSymbolID(); //checks if fiducial library recognized marker which is not being used in this program and... //... prevents loopBar Markers to be added to lists if (markers.ContainsKey(symbolID) && symbolID != m_settings.startLoopBarMarkerID && symbolID != m_settings.endLoopBarMarkerID) { GameObject currentMarker = markers[symbolID]; //checks if marker if snapped, if so --> no further changements made (color change etc.) if (!currentMarker.GetComponent <FiducialController>().IsSnapped()) { //gets current color, adds marker to the according List and removes from other lists (if containing) ColorAccToPosition m_colorAccToPosition = currentMarker.GetComponent <ColorAccToPosition>(); //updates sprite color - going too fast for loop in ColoAccToPosition script m_colorAccToPosition.CheckColor(); Color m_color = currentMarker.GetComponent <SpriteRenderer>().color; if (m_color == red && !redMarkers.Contains(currentMarker)) { redMarkers.Add(currentMarker); if (blueMarkers.Contains(currentMarker)) { blueMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors from blue to red."); } else if (greenMarkers.Contains(currentMarker)) { greenMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors from green to red."); } } else if (m_color == green && !greenMarkers.Contains(currentMarker)) { greenMarkers.Add(currentMarker); if (blueMarkers.Contains(currentMarker)) { blueMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors blue to green."); } else if (redMarkers.Contains(currentMarker)) { redMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors red to green."); } } else if (m_color == blue && !blueMarkers.Contains(currentMarker)) { blueMarkers.Add(currentMarker); if (greenMarkers.Contains(currentMarker)) { greenMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors green to blue."); } else if (redMarkers.Contains(currentMarker)) { redMarkers.Remove(currentMarker); Debug.Log("Marker " + symbolID + " switched colors red to blue."); } } } } }