Esempio n. 1
0
 /**
  * Tells the player that the weapon they are using does not work in pvp.
  */
 public void TellWeaponIsIneffective()
 {
     if ((DateTime.Now - LastMessage).TotalSeconds > 2)
     {
         TshockPlayer.SendMessage("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++", Color.Red);
         TshockPlayer.SendMessage("That weapon does not work in PVP. Using it will cause you to do no damage!", Color.Red);
         TshockPlayer.SendMessage("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++", Color.Red);
         LastMessage = DateTime.Now;
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Removes a projectile and tells the player that it does not work.
        /// </summary>
        /// <param name="hideDisallowedProjectiles">Whether or not to hide the projectile</param>
        /// <param name="projectileId">The index of the projectile</param>
        public void RemoveProjectileAndTellIsIneffective(int projectileId)
        {
            RemoveProjectile(projectileId);

            if ((DateTime.Now - LastMessage).TotalSeconds > 2)
            {
                TshockPlayer.SendMessage("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++", Color.Red);
                TshockPlayer.SendMessage("That projectile does not work in PVP. Using it will cause you to do no damage!", Color.Red);
                TshockPlayer.SendMessage("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++", Color.Red);
                LastMessage = DateTime.Now;
            }
        }