Esempio n. 1
0
        public void TsPrefabItem855(int startOffset)
        {
            var fileOffset    = startOffset + 0x34; // Set position at start of flags
            var dlcGuardCount = (Sector.Mapper.IsEts2) ? Common.Ets2DlcGuardCount : Common.AtsDlcGuardCount;

            Hidden = MemoryHelper.ReadInt8(Sector.Stream, fileOffset + 0x01) > dlcGuardCount || (MemoryHelper.ReadUint8(Sector.Stream, fileOffset + 0x02) & 0x02) != 0;

            var prefabId = MemoryHelper.ReadUInt64(Sector.Stream, fileOffset += 0x05); // 0x05(flags)

            Prefab = Sector.Mapper.LookupPrefab(prefabId);
            if (Prefab == null)
            {
                Valid = false;
                Log.Msg($"Could not find Prefab: '{ScsHash.TokenToString(prefabId)}'({MemoryHelper.ReadUInt64(Sector.Stream, fileOffset):X}), " +
                        $"in {Path.GetFileName(Sector.FilePath)} @ {fileOffset} (item uid: 0x{Uid:X})");
            }
            var additionalPartsCount = MemoryHelper.ReadInt32(Sector.Stream, fileOffset += 0x08 + 0x08);                          // 0x08(prefabId) + 0x08(m_variant)
            var nodeCount            = MemoryHelper.ReadInt32(Sector.Stream, fileOffset += 0x04 + (additionalPartsCount * 0x08)); // 0x04(addPartsCount) + additionalParts

            fileOffset += 0x04;                                                                                                   // set cursor after nodeCount
            for (var i = 0; i < nodeCount; i++)
            {
                Nodes.Add(MemoryHelper.ReadUInt64(Sector.Stream, fileOffset));
                fileOffset += 0x08;
            }
            var connectedItemCount = MemoryHelper.ReadInt32(Sector.Stream, fileOffset);

            Origin      = MemoryHelper.ReadUint8(Sector.Stream, fileOffset += 0x04 + (0x08 * connectedItemCount) + 0x08); // 0x04(connItemCount) + connItemUids + 0x08(m_some_uid)
            fileOffset += 0x02 + nodeCount * 0x0C + 0x08;                                                                 // 0x02(origin & padding) + nodeLooks + 0x08(padding2)

            BlockSize = fileOffset - startOffset;
        }
Esempio n. 2
0
        public void TsPrefabItem829(int startOffset)
        {
            var fileOffset    = startOffset + 0x34; // Set position at start of flags
            var dlcGuardCount = (Sector.Mapper.IsEts2) ? Common.Ets2DlcGuardCount : Common.AtsDlcGuardCount;

            Hidden = MemoryHelper.ReadInt8(Sector.Stream, fileOffset + 0x01) > dlcGuardCount || (MemoryHelper.ReadUint8(Sector.Stream, fileOffset + 0x02) & 0x02) != 0;

            var prefabId = MemoryHelper.ReadUInt64(Sector.Stream, fileOffset += 0x05); // 0x05(flags)

            Prefab = Sector.Mapper.LookupPrefab(prefabId);
            if (Prefab == null)
            {
                Valid = false;
                Log.Msg($"Could not find Prefab with id: {MemoryHelper.ReadUInt64(Sector.Stream, fileOffset):X}, " +
                        $"in {Path.GetFileName(Sector.FilePath)} @ {fileOffset} (item uid: 0x{Uid:X})");
            }

            var additionalPartsCount = MemoryHelper.ReadInt32(Sector.Stream, fileOffset += 0x18);                                 // 0x18(id & look & variant)
            var nodeCount            = MemoryHelper.ReadUint8(Sector.Stream, fileOffset += 0x04 + (0x08 * additionalPartsCount)); // 0x04(addPartsCount) + additionalParts

            fileOffset += 0x04;                                                                                                   // set cursor after nodeCount
            for (var i = 0; i < nodeCount; i++)
            {
                Nodes.Add(MemoryHelper.ReadUInt64(Sector.Stream, fileOffset));
                fileOffset += 0x08;
            }

            var connectedItemCount = MemoryHelper.ReadInt32(Sector.Stream, fileOffset);

            Origin = MemoryHelper.ReadUint8(Sector.Stream, fileOffset += 0x04 + (0x08 * connectedItemCount) + 0x08);                            // 0x04(connItemCount) + connItemUids + 0x08(m_some_uid)
            var prefabVegetationCount = MemoryHelper.ReadInt32(Sector.Stream,
                                                               fileOffset += 0x01 + 0x01 + (NodeLookBlockSize825 * nodeCount));                 // 0x01(origin) + 0x01(padding) + nodeLooks
            var vegetationSphereCount = MemoryHelper.ReadInt32(Sector.Stream,
                                                               fileOffset += 0x04 + (PrefabVegetaionBlockSize * prefabVegetationCount) + 0x04); // 0x04(prefabVegCount) + prefabVegs + 0x04(padding2)

            fileOffset += 0x04 + (VegetationSphereBlockSize * vegetationSphereCount);                                                           // 0x04(vegSphereCount) + vegSpheres


            BlockSize = fileOffset - startOffset;
        }